Line data Source code
1 : /*
2 : * Copyright (c) 2012-2015: G-CSC, Goethe University Frankfurt
3 : * Author: Andreas Vogel
4 : *
5 : * This file is part of UG4.
6 : *
7 : * UG4 is free software: you can redistribute it and/or modify it under the
8 : * terms of the GNU Lesser General Public License version 3 (as published by the
9 : * Free Software Foundation) with the following additional attribution
10 : * requirements (according to LGPL/GPL v3 §7):
11 : *
12 : * (1) The following notice must be displayed in the Appropriate Legal Notices
13 : * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
14 : *
15 : * (2) The following notice must be displayed at a prominent place in the
16 : * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
17 : *
18 : * (3) The following bibliography is recommended for citation and must be
19 : * preserved in all covered files:
20 : * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21 : * parallel geometric multigrid solver on hierarchically distributed grids.
22 : * Computing and visualization in science 16, 4 (2013), 151-164"
23 : * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24 : * flexible software system for simulating pde based models on high performance
25 : * computers. Computing and visualization in science 16, 4 (2013), 165-179"
26 : *
27 : * This program is distributed in the hope that it will be useful,
28 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
29 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30 : * GNU Lesser General Public License for more details.
31 : */
32 :
33 : #ifndef __H__UG__LIB_GRID__TOOLS__GRID_LEVEL__
34 : #define __H__UG__LIB_GRID__TOOLS__GRID_LEVEL__
35 :
36 : #include <string>
37 : #include <iostream>
38 :
39 : namespace ug{
40 :
41 : class GridLevel
42 : {
43 : public:
44 : /// indicates that always top level should be used
45 : enum{TOP = -1};
46 :
47 : /// type of view
48 : enum ViewType{LEVEL = 0, SURFACE = 1};
49 :
50 : public:
51 : /// constructor creation surface grid
52 0 : GridLevel() : m_level(TOP), m_type(SURFACE), m_bWithGhosts(false) {}
53 :
54 : /// constructor
55 : GridLevel(int level, ViewType type, bool bWithGhosts = false)
56 0 : : m_level(level), m_type(type), m_bWithGhosts(bWithGhosts)
57 : {}
58 :
59 : /// constructor
60 : GridLevel(int level)
61 0 : : m_level(level), m_type(SURFACE), m_bWithGhosts(false)
62 : {}
63 :
64 : /// constructor
65 0 : GridLevel(int level, const std::string& type)
66 0 : : m_level(level), m_bWithGhosts(false)
67 : {
68 0 : if(type == "top") {m_type = LEVEL;}
69 0 : else if(type == "surf") {m_type = SURFACE;}
70 0 : else UG_THROW("Grid Level Type not in ['top' | 'surf'].");
71 0 : }
72 :
73 : /// returns the level
74 0 : int level() const {return m_level;}
75 :
76 : /// returns the type
77 0 : ViewType type() const {return m_type;}
78 :
79 : /// returns if ghosts are considered as part of the level
80 0 : bool ghosts() const {return m_bWithGhosts;}
81 :
82 : /// returns if top level
83 : bool top() const {return level() == TOP;}
84 :
85 : /// returns if type is level
86 : bool is_level() const {return type() == LEVEL;}
87 :
88 : /// returns if type is surface
89 : bool is_surface() const {return type() == SURFACE;}
90 :
91 : /// operator ==
92 : bool operator==(const GridLevel& rhs) const {
93 0 : return (this->level() == rhs.level() && this->type() == rhs.type()
94 0 : && this->ghosts() == rhs.ghosts());
95 : }
96 :
97 : /// operator !=
98 : bool operator!=(const GridLevel& rhs) const {
99 : return !(this->operator==(rhs));
100 : }
101 :
102 : /// operator <
103 : bool operator<(const GridLevel& rhs) const
104 : {
105 0 : if(this->type() != rhs.type()) return this->type() < rhs.type();
106 0 : if(this->ghosts() != rhs.ghosts()) return !this->ghosts();
107 0 : if(this->level() == rhs.level()) return false;
108 0 : if(this->level() == TOP) return false;
109 0 : if(rhs.level() == TOP) return true;
110 0 : return this->level() < rhs.level();
111 : }
112 :
113 : /// operator >
114 : bool operator>(const GridLevel& rhs) const
115 : {
116 : if(this->type() != rhs.type()) return this->type() > rhs.type();
117 : if(this->ghosts() != rhs.ghosts()) return this->ghosts();
118 : if(this->level() == rhs.level()) return false;
119 : if(this->level() == TOP) return true;
120 : if(rhs.level() == TOP) return false;
121 : return this->level() > rhs.level();
122 : }
123 :
124 : /// operator <=
125 : bool operator<=(const GridLevel& rhs) const
126 : {
127 : return (*this < rhs || *this == rhs);
128 : }
129 :
130 : /// operator >=
131 : bool operator>=(const GridLevel& rhs) const
132 : {
133 : return (*this > rhs || *this == rhs);
134 : }
135 :
136 : protected:
137 : int m_level; ///< the grid level
138 : ViewType m_type; ///< type (i.e. surface or level view)
139 : bool m_bWithGhosts; ///< with ghosts (only senseful in parallel)
140 : };
141 :
142 : /// writes to the output stream
143 : std::ostream& operator<<(std::ostream& out, const GridLevel& v);
144 :
145 : /// returns appendix for a grid level
146 : std::string GridLevelAppendix(const GridLevel& gl, int minfill = 2);
147 :
148 : } // end namespace ug
149 :
150 : #endif /* __H__UG__LIB_GRID__TOOLS__GRID_LEVEL__ */
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