LCOV - code coverage report
Current view: top level - ugbase/lib_grid/grid_objects - rule_util.cpp (source / functions) Coverage Total Hit
Test: coverage.info Lines: 0.0 % 33 0
Test Date: 2025-09-21 23:31:46 Functions: 0.0 % 1 0

            Line data    Source code
       1              : /*
       2              :  * Copyright (c) 2011-2015:  G-CSC, Goethe University Frankfurt
       3              :  * Author: Sebastian Reiter
       4              :  * 
       5              :  * This file is part of UG4.
       6              :  * 
       7              :  * UG4 is free software: you can redistribute it and/or modify it under the
       8              :  * terms of the GNU Lesser General Public License version 3 (as published by the
       9              :  * Free Software Foundation) with the following additional attribution
      10              :  * requirements (according to LGPL/GPL v3 §7):
      11              :  * 
      12              :  * (1) The following notice must be displayed in the Appropriate Legal Notices
      13              :  * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
      14              :  * 
      15              :  * (2) The following notice must be displayed at a prominent place in the
      16              :  * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
      17              :  * 
      18              :  * (3) The following bibliography is recommended for citation and must be
      19              :  * preserved in all covered files:
      20              :  * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
      21              :  *   parallel geometric multigrid solver on hierarchically distributed grids.
      22              :  *   Computing and visualization in science 16, 4 (2013), 151-164"
      23              :  * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
      24              :  *   flexible software system for simulating pde based models on high performance
      25              :  *   computers. Computing and visualization in science 16, 4 (2013), 165-179"
      26              :  * 
      27              :  * This program is distributed in the hope that it will be useful,
      28              :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      29              :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
      30              :  * GNU Lesser General Public License for more details.
      31              :  */
      32              : 
      33              : #include <cassert>
      34              : #include <algorithm>
      35              : #include <iostream>
      36              : #include "rule_util.h"
      37              : #include "tetrahedron_rules.h"
      38              : #include "octahedron_rules.h"
      39              : #include "pyramid_rules.h"
      40              : #include "hexahedron_rules.h"
      41              : 
      42              : using namespace std;
      43              : 
      44              : namespace ug{
      45              : namespace shared_rules{
      46              : 
      47            0 : int RecursiveRefine(int* newIndsOut, int* newEdgeVrts,
      48              :                                         const int faceVrtInds[][4],
      49              :                                         const int faceEdgeInds[][4],
      50              :                                         int numVrts, int numEdges, int numFaces)
      51              : {
      52              : //      no refinement rule was found. We'll thus insert a new vertex in the
      53              : //      center and split the element into sub-elements.
      54              : //      we'll then recursively call this method for each sub-tetrahedron/-pyramid.
      55              : //      since all refinement rules for one side exist for those element types,
      56              : //      one recursion will always suffice.
      57              : 
      58              : //      a helper which avoids multiple recursion
      59              :         /*static bool dbgRecursionActive = false;
      60              :         assert(!dbgRecursionActive);
      61              :         dbgRecursionActive = true;*/
      62              : 
      63              :         // #define LIBGRID_RECURSIVE_REFINE__PRINT_DEBUG_INFO
      64              :         #ifdef LIBGRID_RECURSIVE_REFINE__PRINT_DEBUG_INFO
      65              :                 static bool firstVisit = true;
      66              :                 if(firstVisit){
      67              :                         firstVisit = false;
      68              :                         UG_LOG("DEBUGGING: LIBGRID_RECURSIVE_REFINE__PRINT_DEBUG_INFO enabled.\n");
      69              :                 }
      70              :                 UG_LOG("DEBUG: RecursiveRefine called on element with " << numVrts << " vertices.\n");
      71              :                 UG_LOG("       Edge mark pattern: ");
      72              :                 for(int i = 0; i < numEdges; ++i){
      73              :                         cout << " " << newEdgeVrts[i] != NULL;
      74              :                 }
      75              :                 cout << endl;
      76              :         #endif
      77              : 
      78              : 
      79              :         int fillCount = 0;
      80              : 
      81              : //      we use constants that are chosen big enough to fit.
      82              :         int tmpInds[pyra_rules::MAX_NUM_INDS_OUT];
      83              :         int tmpNewEdgeVrts[12];
      84              : 
      85              : //      the indMap is used to map the generated temporary indices to the
      86              : //      indices of the main element.
      87            0 :         const int indMapSize = numVrts + numEdges + 1; // +1 for a quad-face
      88              :         int indMap[hex_rules::NUM_VERTICES + hex_rules::NUM_EDGES + 1];
      89              :         assert(indMapSize <= hex_rules::NUM_VERTICES + hex_rules::NUM_EDGES + 1);
      90              : 
      91            0 :         for(int i_face = 0; i_face < numFaces; ++i_face){
      92              :         //      fill indMap and tmpNewEdgeVrts.
      93            0 :                 const int* f = faceVrtInds[i_face];
      94              :                 int numVrtsOfNewElem = 5;
      95            0 :                 if(f[3] == -1)
      96              :                         numVrtsOfNewElem = 4;
      97              : 
      98            0 :                 for(int i_ind = 0; i_ind < indMapSize; ++i_ind)
      99            0 :                         indMap[i_ind] = -1;
     100              : 
     101            0 :                 for(int i = 0; i < 4; ++i){
     102            0 :                         if(f[i] != -1)
     103            0 :                                 indMap[i] = f[i];
     104              :                 }
     105              : 
     106            0 :                 for(int i_edge = 0; i_edge < numEdges; ++i_edge)
     107            0 :                         tmpNewEdgeVrts[i_edge] = 0;
     108              : 
     109            0 :                 for(int i_edge = 0; i_edge < 4; ++i_edge){
     110            0 :                         const int edgeInd = faceEdgeInds[i_face][i_edge];
     111            0 :                         if(edgeInd != -1 && newEdgeVrts[edgeInd]){
     112            0 :                                 tmpNewEdgeVrts[i_edge] = 1;
     113            0 :                                 indMap[numVrtsOfNewElem + i_edge] = edgeInd + numVrts;
     114              :                         }
     115              :                 }
     116              : 
     117              :         //      assign the index of the face vertex (only relevant for quad-faces) and
     118              :         //      assign index of inner vertex to indMap and call refine.
     119            0 :                 bool centerVrtRequired = false;
     120              :                 int count = 0;
     121            0 :                 if(f[3] == -1){
     122              :                         //clog << "calling tet_rules::Refine\n";
     123            0 :                         indMap[3] = numVrts + numEdges + numFaces;
     124            0 :                         count = tet_rules::Refine(tmpInds, tmpNewEdgeVrts, centerVrtRequired);
     125              :                 }
     126              :                 else{
     127            0 :                         indMap[4] = numVrts + numEdges + numFaces;
     128            0 :                         indMap[pyra_rules::NUM_VERTICES + pyra_rules::NUM_EDGES] =
     129            0 :                                                                                                         numVrts + numEdges + i_face;
     130              :                         //clog << "calling pyra_rules::Refine\n";
     131            0 :                         count = pyra_rules::Refine(tmpInds, tmpNewEdgeVrts, centerVrtRequired);
     132              :                 }
     133              : 
     134              :         //      No center vertex should be created during this recudsion.
     135              :                 assert(!centerVrtRequired);
     136              : /*
     137              :                 clog << "tmpInds:";
     138              :                 for(int i = 0; i < count; ++i)
     139              :                         clog << " " << tmpInds[i];
     140              :                 clog << endl;
     141              : 
     142              :                 clog << "indMap:";
     143              :                 for(int i = 0; i < indMapSize; ++i)
     144              :                         clog << " " << indMap[i];
     145              :                 clog << endl;
     146              : */
     147              :         //      copy the new indices to the output array
     148            0 :                 for(int i = 0; i < count;){
     149            0 :                         int numElemInds = tmpInds[i];
     150            0 :                         newIndsOut[fillCount + i] = numElemInds;
     151            0 :                         ++i;
     152              : 
     153            0 :                         for(int j = 0; j < numElemInds; ++j, ++i){
     154              :                                 assert(indMap[tmpInds[i]] != -1);
     155            0 :                                 newIndsOut[fillCount + i] = indMap[tmpInds[i]];
     156              :                         }
     157              :                 }
     158              : 
     159            0 :                 fillCount += count;
     160              :         }
     161              : 
     162              :         //dbgRecursionActive = false;
     163            0 :         return fillCount;
     164              : }
     165              : 
     166              : }// end of namespace
     167              : }// end of namespace
        

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