LCOV - code coverage report
Current view: top level - ugbase/lib_grid/file_io - file_io_stl.cpp (source / functions) Coverage Total Hit
Test: coverage.info Lines: 0.0 % 41 0
Test Date: 2025-09-21 23:31:46 Functions: 0.0 % 2 0

            Line data    Source code
       1              : /*
       2              :  * Copyright (c) 2010-2015:  G-CSC, Goethe University Frankfurt
       3              :  * Author: Sebastian Reiter
       4              :  * 
       5              :  * This file is part of UG4.
       6              :  * 
       7              :  * UG4 is free software: you can redistribute it and/or modify it under the
       8              :  * terms of the GNU Lesser General Public License version 3 (as published by the
       9              :  * Free Software Foundation) with the following additional attribution
      10              :  * requirements (according to LGPL/GPL v3 §7):
      11              :  * 
      12              :  * (1) The following notice must be displayed in the Appropriate Legal Notices
      13              :  * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
      14              :  * 
      15              :  * (2) The following notice must be displayed at a prominent place in the
      16              :  * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
      17              :  * 
      18              :  * (3) The following bibliography is recommended for citation and must be
      19              :  * preserved in all covered files:
      20              :  * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
      21              :  *   parallel geometric multigrid solver on hierarchically distributed grids.
      22              :  *   Computing and visualization in science 16, 4 (2013), 151-164"
      23              :  * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
      24              :  *   flexible software system for simulating pde based models on high performance
      25              :  *   computers. Computing and visualization in science 16, 4 (2013), 165-179"
      26              :  * 
      27              :  * This program is distributed in the hope that it will be useful,
      28              :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      29              :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
      30              :  * GNU Lesser General Public License for more details.
      31              :  */
      32              : 
      33              : #include <fstream>
      34              : #include <algorithm>
      35              : #include "file_io_stl.h"
      36              : #include "common/util/loader/loader_util.h"
      37              : #include "common/util/string_util.h"
      38              : #include "lib_grid/lg_base.h"
      39              : #include "lib_grid/algorithms/geom_obj_util/face_util.h"
      40              : 
      41              : #include "stl_reader.h"
      42              : 
      43              : using namespace std;
      44              : 
      45              : namespace ug
      46              : {
      47              : 
      48            0 : bool LoadGridFromSTL(Grid& grid, const char* filename,
      49              :                                         ISubsetHandler* pSH,
      50              :                                         AVector3& aPos,
      51              :                                         AVector3& aNormFACE)
      52              : {
      53              :         vector<number> coords, normals;
      54              :         vector<unsigned int> tris, solids;
      55              : 
      56            0 :         if(!stl_reader::ReadStlFile(filename, coords, normals, tris, solids))
      57              :                 return false;
      58              : 
      59            0 :         if(!grid.has_vertex_attachment(aPos))
      60            0 :                 grid.attach_to_vertices(aPos);
      61              :         Grid::VertexAttachmentAccessor<AVector3> aaPos(grid, aPos);
      62              :         
      63            0 :         const size_t numVrts = coords.size() / 3;
      64            0 :         grid.reserve<Vertex>(grid.num<Vertex>() + numVrts);
      65            0 :         vector<Vertex*> vrts(numVrts);
      66              : 
      67            0 :         for(size_t i = 0; i < numVrts; ++i){
      68            0 :                 const size_t ci = i * 3;
      69            0 :                 Vertex* v = *grid.create<RegularVertex>();
      70              :                 vector3& p = aaPos[v];
      71            0 :                 for(size_t j = 0; j < 3; ++j)
      72            0 :                         p[j] = coords[ci + j];
      73            0 :                 vrts[i] = v;
      74              :         }
      75              : 
      76            0 :         const size_t numTris = tris.size() / 3;
      77            0 :         grid.reserve<Face>(grid.num<Face>() + numTris);
      78              : 
      79              :         Grid::FaceAttachmentAccessor<AVector3> aaNormFACE;
      80            0 :         if(grid.has_face_attachment(aNormFACE))
      81              :                 aaNormFACE.access(grid, aNormFACE);
      82              : 
      83              :         size_t curSolid = 0;
      84            0 :         for(size_t i = 0; i < numTris; ++i){
      85            0 :                 const size_t ti = i*3;
      86              :                 const unsigned int* t = &tris[ti];
      87            0 :                 Face* f = *grid.create<Triangle>(
      88            0 :                                                 TriangleDescriptor(vrts[t[0]], vrts[t[1]], vrts[t[2]]));
      89              :         
      90            0 :                 if(pSH){        
      91            0 :                         while((curSolid + 1 < solids.size()) && (i >= solids[curSolid + 1]))
      92              :                                 ++curSolid;
      93            0 :                         pSH->assign_subset(f, (int)curSolid);
      94              :                 }
      95              :         
      96            0 :                 if(aaNormFACE.valid()){
      97              :                         vector3& n = aaNormFACE[f];
      98            0 :                         for(size_t j = 0; j < 3; ++j)
      99            0 :                                 n[j] = normals[ti + j];
     100              :                 }
     101              :         }
     102              : 
     103              :         return true;
     104            0 : }
     105              : 
     106            0 : bool SaveGridToSTL(Grid& grid, const char* filename,
     107              :                                         ISubsetHandler* pSH,
     108              :                                         AVector3& aPos)
     109              : {
     110            0 :         ofstream out(filename);
     111            0 :         if(!out){
     112            0 :                 UG_LOG("Couldn't open file " << filename << " for writing\n");
     113              :                 return false;
     114              :         }
     115              : 
     116            0 :         if(!grid.has_vertex_attachment(aPos)){
     117              :                 UG_LOG("Specified vertex-position attachment missing!\n");
     118              :         }
     119              : 
     120            0 :         if(grid.num<Quadrilateral>() > 0){
     121              :                 UG_LOG("WARNING: The specified grid contains quadrilaterals. "
     122              :                                 "Those won't be written to the stl file!\n");
     123              :         }
     124              : 
     125              :         Grid::VertexAttachmentAccessor<APosition> aaPos(grid, aPos);
     126              : 
     127              :         const char* solidName = "stlFromUG4";
     128            0 :         out << "solid " << solidName << endl;
     129              : 
     130              :         for(Grid::traits<Triangle>::iterator iter = grid.begin<Triangle>();
     131            0 :                 iter != grid.end<Triangle>(); ++iter)
     132              :         {
     133              :                 Triangle* f = *iter;
     134              :                 vector3 n;
     135            0 :                 CalculateNormal(n, f, aaPos);
     136            0 :                 out << "facet normal " << n.x() << " " << n.y() << " " << n.z() << endl;
     137              :                 out << "outer loop" << endl;
     138            0 :                 for(size_t i = 0; i < 3; ++i){
     139            0 :                         vector3 v = aaPos[f->vertex(i)];
     140              :                         out << "vertex " << v.x() << " " << v.y() << " " << v.z() << endl;
     141              :                 }
     142              :                 out << "endloop" << endl;
     143              :                 out << "endfacet" << endl;
     144              :         }
     145              : 
     146            0 :         out << "endsolid " << solidName << endl;
     147              :         return true;
     148            0 : }
     149              : 
     150              : }
        

Generated by: LCOV version 2.0-1