LCOV - code coverage report
Current view: top level - ugbase/lib_grid/file_io - file_io_msh.cpp (source / functions) Coverage Total Hit
Test: coverage.info Lines: 0.0 % 46 0
Test Date: 2025-09-21 23:31:46 Functions: 0.0 % 1 0

            Line data    Source code
       1              : /*
       2              :  * Copyright (c) 2010-2015:  G-CSC, Goethe University Frankfurt
       3              :  * Author: Sebastian Reiter
       4              :  * 
       5              :  * This file is part of UG4.
       6              :  * 
       7              :  * UG4 is free software: you can redistribute it and/or modify it under the
       8              :  * terms of the GNU Lesser General Public License version 3 (as published by the
       9              :  * Free Software Foundation) with the following additional attribution
      10              :  * requirements (according to LGPL/GPL v3 §7):
      11              :  * 
      12              :  * (1) The following notice must be displayed in the Appropriate Legal Notices
      13              :  * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
      14              :  * 
      15              :  * (2) The following notice must be displayed at a prominent place in the
      16              :  * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
      17              :  * 
      18              :  * (3) The following bibliography is recommended for citation and must be
      19              :  * preserved in all covered files:
      20              :  * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
      21              :  *   parallel geometric multigrid solver on hierarchically distributed grids.
      22              :  *   Computing and visualization in science 16, 4 (2013), 151-164"
      23              :  * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
      24              :  *   flexible software system for simulating pde based models on high performance
      25              :  *   computers. Computing and visualization in science 16, 4 (2013), 165-179"
      26              :  * 
      27              :  * This program is distributed in the hope that it will be useful,
      28              :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      29              :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
      30              :  * GNU Lesser General Public License for more details.
      31              :  */
      32              : 
      33              : #include <fstream>
      34              : #include <vector>
      35              : #include <string>
      36              : #include <cctype>
      37              : #include <algorithm>
      38              : #include "file_io_msh.h"
      39              : #include "../lg_base.h"
      40              : 
      41              : using namespace std;
      42              : 
      43              : namespace ug
      44              : {
      45            0 : bool LoadGridFromMSH(Grid& grid, const char* filename,
      46              :                                          ISubsetHandler* psh, AVector3& aPos)
      47              : {
      48              : //      the position attachment 
      49            0 :         if(!grid.has_vertex_attachment(aPos))
      50            0 :                 grid.attach_to_vertices(aPos);
      51              :         Grid::VertexAttachmentAccessor<APosition> aaPos(grid, aPos);
      52              : 
      53              : //      open the file
      54            0 :         ifstream in(filename);
      55            0 :         if(!in){
      56            0 :                 UG_LOG("File not found: " << filename << "\n");
      57              :                 return false;
      58              :         }
      59              : //      this buffer is used to find the commands
      60              :         string buffer;  
      61              :         
      62              : //      here we'll store all nodes, so that we can access them by index
      63              :         vector<Vertex*> vrts;
      64              :         
      65              : //      iterate through the lines
      66            0 :         while(!in.eof())
      67              :         {
      68              :         //      check whether any commands can be found
      69            0 :                 in >> buffer;
      70              :         //      make all entries upper case
      71              :                 transform(buffer.begin(), buffer.end(), buffer.begin(), (int(*)(int)) toupper);
      72              :                 //UG_LOG(buffer);
      73              :                 
      74              :         //      compare with known commands
      75            0 :                 if(buffer.find("$NODES") != string::npos){
      76              :                 //      read the nodes array
      77              :                         int numNodes;
      78            0 :                         in >> numNodes;
      79            0 :                         if(in.fail()){
      80              :                                 UG_LOG("LoadGridFromMSH: bad format in $NODES - numNodes\n");
      81            0 :                                 return false;
      82              :                         }
      83              :                         
      84              :                 //      iterate through the nodes. Create a new vertex for each
      85              :                 //      and assign the position
      86              :                         int ind;
      87              :                         vector3 p;
      88            0 :                         for(int i = 0; i < numNodes; ++i){
      89            0 :                                 in >> ind >> p.x() >> p.y() >> p.z();
      90              :                                 
      91            0 :                                 if(in.fail()){
      92              :                                         UG_LOG("LoadGridFromMSH: bad format in $NODES\n");
      93              :                                         return false;
      94              :                                 }
      95              :                                 
      96            0 :                                 RegularVertex* vrt = *grid.create<RegularVertex>();
      97              :                                 aaPos[vrt] = p;
      98            0 :                                 vrts.push_back(vrt);
      99              :                         }
     100              :                 }
     101            0 :                 else if(buffer.find("$ELEMENTS") != string::npos)
     102              :                 {
     103            0 :                         int numVrts = (int)vrts.size();
     104              :                 //      read the number of elements
     105              :                         int numElems;
     106            0 :                         in >> numElems;
     107            0 :                         if(in.fail()){
     108              :                                 UG_LOG("LoadGridFromMSH: bad format in $ELEMENTS - numElems\n");
     109            0 :                                 return false;
     110              :                         }
     111              :                         
     112              :                 //      iterate through the entries and create the elements
     113              :                         int ind, type, numTags;
     114              :                         vector<int> tags;
     115              :                         
     116            0 :                         for(int i = 0; i < numElems; ++i){
     117            0 :                                 in >> ind >> type >> numTags;
     118            0 :                                 if(in.fail()){
     119              :                                         UG_LOG("LoadGridFromMSH: bad format in $ELEMENTS\n");
     120              :                                         return false;
     121              :                                 }
     122              :                                 
     123              :                         //      read the tags (tags are ignored in the moment)
     124              :                                 tags.clear();
     125            0 :                                 for(int j = 0; j < numTags; ++j){
     126              :                                         int tag;
     127            0 :                                         in >> tag;
     128            0 :                                         tags.push_back(tag);
     129              :                                 }
     130              :                                 
     131            0 :                                 if(in.fail()){
     132              :                                         UG_LOG("LoadGridFromMSH: bad tags in $ELEMENTS\n");
     133              :                                         return false;
     134              :                                 }
     135              :                                 
     136              :                                 Face* f = NULL;
     137            0 :                                 switch(type){
     138            0 :                                         case 2://triangles
     139              :                                         {
     140              :                                                 int i1, i2, i3;
     141            0 :                                                 in >> i1 >> i2 >> i3;
     142            0 :                                                 if(in.fail()){
     143              :                                                         UG_LOG("LoadGridFromMSH: bad format in triangle\n");
     144            0 :                                                         return false;
     145              :                                                 }
     146              :                                                 
     147              :                                         //      make sure that indices are fine
     148            0 :                                                 if((i1 < 0 || i1 >= numVrts) ||
     149            0 :                                                    (i2 < 0 || i2 >= numVrts) ||
     150            0 :                                                    (i3 < 0 || i3 >= numVrts))
     151              :                                                 {
     152              :                                                         UG_LOG("LoadGridFromMSH: bad vertex indices in triangle. ignoring triangle "
     153              :                                                                         << grid.num<Triangle>() << ".\n");
     154            0 :                                                         continue;
     155              :                                                 }
     156              :                                                 else{
     157            0 :                                                         f = *grid.create<Triangle>(TriangleDescriptor(vrts[i1], vrts[i2], vrts[i3]));
     158              :                                                 }
     159              :                                                 
     160              :                                         }break;
     161              :                                         
     162              :                                         default:
     163              :                                         {
     164            0 :                                                 UG_LOG("ERROR in LoadGridFromMSH: element type " << type << " not supported. aborting...\n");
     165              :                                                 return false;
     166              :                                         }
     167              :                                 }//     end of switch
     168              :                         //      assign subset index from tag
     169            0 :                                 if(psh){
     170            0 :                                         if(numTags < 3){
     171              :                                         // since there are no tags, we'll assign all elements to subset 0
     172            0 :                                                 psh->assign_subset(f, 0);
     173              :                                         }
     174              :                                         else{
     175              :                                         //      tag 3 holds the mesh-partition. assign the index
     176            0 :                                                 psh->assign_subset(f, tags[2]);
     177              :                                         }
     178              :                                 }
     179              :                         }
     180            0 :                 }
     181              :         }
     182              : 
     183              : //      done.
     184              :         return true;
     185            0 : }
     186              : /*
     187              : bool LoadGridFromTXT(Grid& grid, const char* filename, AVector3& aPos)
     188              : {
     189              :         ifstream in(filename);
     190              : 
     191              :         if(!in)
     192              :                 return false;
     193              : 
     194              :         //grid.clear();
     195              : 
     196              :         int numVrts, numTris;
     197              : 
     198              :         in >> numVrts;
     199              :         in >> numTris;
     200              : 
     201              : //      create points
     202              : //      store pointers to the vertices on the fly in a vector.
     203              :         vector<Vertex*>   vVrts;
     204              :         vVrts.reserve(numVrts);
     205              : 
     206              :         for(int i = 0; i < numVrts; ++i)
     207              :                 vVrts[i] = *grid.create<RegularVertex>();
     208              : 
     209              :         if(!grid.has_vertex_attachment(aPos))
     210              :                 grid.attach_to_vertices(aPos);
     211              :         Grid::VertexAttachmentAccessor<APosition> aaPos(grid, aPos);
     212              : 
     213              : //      read the points
     214              :         {
     215              :                 for(VertexIterator iter = grid.vertices_begin(); iter != grid.vertices_end(); ++iter)
     216              :                 {
     217              :                         int Index;
     218              :                         in >> Index;
     219              :                         in >> aaPos[*iter].x();
     220              :                         in >> aaPos[*iter].y();
     221              :                         in >> aaPos[*iter].z();
     222              :                 }
     223              :         }
     224              : 
     225              : //      read the triangles
     226              :         {
     227              :                 for(int i = 0; i < numTris; ++i)
     228              :                 {
     229              :                         int Index, i1, i2, i3;
     230              :                         in >> Index;
     231              :                         in >> i1;
     232              :                         in >> i2;
     233              :                         in >> i3;
     234              :                         grid.create<Triangle>(TriangleDescriptor(vVrts[i1], vVrts[i2], vVrts[i3]));
     235              :                 }
     236              :         }
     237              : 
     238              :         in.close();
     239              :         return true;
     240              : }
     241              : */
     242              : }//     end of namespace
        

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