LCOV - code coverage report
Current view: top level - ugbase/lib_grid/file_io - file_io_lgm.cpp (source / functions) Coverage Total Hit
Test: coverage.info Lines: 0.0 % 54 0
Test Date: 2025-09-21 23:31:46 Functions: 0.0 % 1 0

            Line data    Source code
       1              : /*
       2              :  * Copyright (c) 2009-2015:  G-CSC, Goethe University Frankfurt
       3              :  * Authors: Sebastian Reiter, Nicolas Tessore
       4              :  * 
       5              :  * This file is part of UG4.
       6              :  * 
       7              :  * UG4 is free software: you can redistribute it and/or modify it under the
       8              :  * terms of the GNU Lesser General Public License version 3 (as published by the
       9              :  * Free Software Foundation) with the following additional attribution
      10              :  * requirements (according to LGPL/GPL v3 §7):
      11              :  * 
      12              :  * (1) The following notice must be displayed in the Appropriate Legal Notices
      13              :  * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
      14              :  * 
      15              :  * (2) The following notice must be displayed at a prominent place in the
      16              :  * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
      17              :  * 
      18              :  * (3) The following bibliography is recommended for citation and must be
      19              :  * preserved in all covered files:
      20              :  * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
      21              :  *   parallel geometric multigrid solver on hierarchically distributed grids.
      22              :  *   Computing and visualization in science 16, 4 (2013), 151-164"
      23              :  * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
      24              :  *   flexible software system for simulating pde based models on high performance
      25              :  *   computers. Computing and visualization in science 16, 4 (2013), 165-179"
      26              :  * 
      27              :  * This program is distributed in the hope that it will be useful,
      28              :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      29              :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
      30              :  * GNU Lesser General Public License for more details.
      31              :  */
      32              : 
      33              : #include "file_io_lgm.h"
      34              : 
      35              : #include <vector>
      36              : 
      37              : #include "lib_grid/lg_base.h"
      38              : #include "common/math/ugmath.h"
      39              : 
      40              : extern "C" {
      41              : #include <lib_grid/file_io/externals/include/lgm/lgm.h>
      42              : }
      43              : 
      44              : using namespace std;
      45              : 
      46              : namespace ug
      47              : {
      48              : 
      49              : ////////////////////////////////////////////////////////////////////////
      50              : //      ImportGridFromLGM
      51            0 : bool ImportGridFromLGM(Grid& grid,
      52              :                        const char* filename,
      53              :                        AVector3& aPos,
      54              :                        ISubsetHandler* pSurfaceHandler)
      55              : {
      56              : //      we'll read the lgm in two steps:
      57              : //      first we'll try to load a 3d lgm. If that fails we'll try to
      58              : //      load a 2d on. If that fails too, we'll give up.
      59              : 
      60              :         // create lgm object
      61            0 :         lgm* l = lgm_new();
      62              :         // read lgm file
      63            0 :         lgm_info* linfo = lgm_info_new();
      64              :         
      65              : //      load 3d
      66            0 :         if(lgm_read(filename, l, linfo))
      67              :         {/*
      68              :                 LOG("WARNING in ImportGridFromLGM: " << linfo->err_msg << endl);
      69              :                 lgm_delete(l);
      70              :                 lgm_info_delete(linfo);
      71              :                 return false;*/
      72              : 
      73              :         //      3d could not be loaded. Try 2d.
      74              :         //TODO: add full 2d support to lgm_parser. There are problems
      75              :         //              with line left and line right (They are not yet parsed).
      76              :         //              This leads to an error in the current implementation.
      77            0 :                 lgm_info_delete(linfo);
      78            0 :                 lgm_delete(l);
      79            0 :                 l = lgm_new();
      80            0 :                 l->dim = 2;
      81            0 :                 linfo = lgm_info_new();
      82              : 
      83            0 :                 if(lgm_read(filename, l, linfo)){
      84            0 :                         LOG("WARNING in ImportGridFromLGM: " << linfo->err_msg << endl);
      85            0 :                         lgm_info_delete(linfo);
      86            0 :                         lgm_delete(l);
      87            0 :                         return false;
      88              :                 }
      89              :         }
      90            0 :         lgm_info_delete(linfo);
      91              : 
      92              :         // make sure lgm has dimension of 2 or 3
      93            0 :         if(l->dim != 2 && l->dim != 3)
      94              :         {
      95              :                 LOG("WARNING in ImportGridFromLGM: "
      96              :                     << "LGM is does not have dimension of 2 or 3!"
      97              :                     << endl);
      98            0 :                 lgm_delete(l);
      99            0 :                 return false;
     100              :         }
     101              : 
     102              :         //      set up vertex attachment
     103            0 :         if(!grid.has_vertex_attachment(aPos))
     104            0 :                 grid.attach_to_vertices(aPos);
     105              : 
     106              :         //      set up vertex attachment accessor
     107              :         Grid::VertexAttachmentAccessor<AVector3> aaPosition(grid, aPos);
     108              : 
     109              :         //      read points and store them in an array for index access
     110              :         vector<RegularVertex*> vVertices;
     111            0 :         vVertices.reserve(l->num_points);
     112              : 
     113              :         // read points
     114            0 :         for(int i = 0; i < l->num_points; ++i)
     115              :         {
     116              :                 // get point
     117            0 :                 double* point = l->points[i];
     118              : 
     119              :                 // create and store vertex
     120            0 :                 RegularVertex* vert = *grid.create<RegularVertex>();
     121            0 :                 vVertices.push_back(vert);
     122              : 
     123              :                 // set vertex coordinates
     124            0 :                 aaPosition[vert] = vector3(
     125              :                         (number)point[0],
     126              :                         (number)point[1],
     127            0 :                         (l->dim == 3) ? (number)point[2] : (number)0.
     128              :                 );
     129              :         }
     130              : 
     131              :         //      read lines and store them in an array for index access
     132              :         vector<RegularEdge*> vEdges;
     133            0 :         vEdges.reserve(l->num_lines);
     134              : 
     135              :         //      read lines
     136            0 :         for(int i = 0; i < l->num_lines; ++i)
     137              :         {
     138              :                 // get line
     139            0 :                 lgm_line* li = &l->lines[i];
     140              : 
     141              :                 // scan through line nodes
     142            0 :                 for(int j = 1; j < li->num_points; ++j)
     143              :                 {
     144              :                         // vertex indices
     145            0 :                         int v1 = li->points[j-1];
     146            0 :                         int v2 = li->points[j];
     147              : 
     148              :                         // create edge
     149            0 :                         RegularEdge* e = *grid.create<RegularEdge>(EdgeDescriptor(
     150            0 :                                 vVertices[v1],
     151            0 :                                 vVertices[v2]
     152            0 :                         ));
     153              : 
     154              :                         // add line to line subset
     155            0 :                         if(pSurfaceHandler)
     156            0 :                                 pSurfaceHandler->assign_subset(e, i);
     157              : 
     158              :                         // store edge
     159            0 :                         vEdges.push_back(e);
     160              :                 }
     161              :         }
     162              : 
     163              :         // read surfaces
     164            0 :         for(int i = 0; i < l->num_surfaces; ++i)
     165              :         {
     166              :                 // get surface
     167            0 :                 lgm_surface* s = &l->surfaces[i];
     168              :                 /*
     169              :                 // read points
     170              :                 for(int j = 0; j < s->num_points; ++j)
     171              :                 {
     172              :                         // vertex index
     173              :                         int v = s->points[j];
     174              : 
     175              :                         // add vertex to surface subset
     176              :                         if(pSurfaceHandler)
     177              :                                 pSurfaceHandler->assign_subset(vVertices[v], i);
     178              :                 }
     179              : 
     180              :                 // read lines
     181              :                 for(int j = 0; j < s->num_lines; ++j)
     182              :                 {
     183              :                         // edge index
     184              :                         int e = s->lines[j];
     185              : 
     186              :                         // add edge to surface subset
     187              :                         if(pSurfaceHandler)
     188              :                                 pSurfaceHandler->assign_subset(vEdges[e], i);
     189              :                 }*/
     190              : 
     191              :                 // read triangles
     192            0 :                 for(int j = 0; j < s->num_triangles; ++j)
     193              :                 {
     194              :                         // vertex indices
     195            0 :                         int v1 = s->triangles[j][0];
     196            0 :                         int v2 = s->triangles[j][1];
     197            0 :                         int v3 = s->triangles[j][2];
     198              : 
     199              :                         // create triangle
     200            0 :                         Triangle* t = *grid.create<Triangle>(TriangleDescriptor(
     201            0 :                                 vVertices[v1],
     202            0 :                                 vVertices[v2],
     203            0 :                                 vVertices[v3]
     204              :                         ));
     205              : 
     206              :                         // add triangle to surface subset
     207            0 :                         if(pSurfaceHandler)
     208            0 :                                 pSurfaceHandler->assign_subset(t, i);
     209              :                 }
     210              :         }
     211              : 
     212              :         // done importing!
     213              : 
     214              :         // delete lgm object
     215            0 :         lgm_delete(l);
     216              : 
     217              :         return true;
     218            0 : }
     219              : 
     220              : }//     end of namespace
        

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