LCOV - code coverage report
Current view: top level - ugbase/lib_grid/algorithms/trees - octree_impl.hpp (source / functions) Coverage Total Hit
Test: coverage.info Lines: 0.0 % 18 0
Test Date: 2025-09-21 23:31:46 Functions: 0.0 % 1 0

            Line data    Source code
       1              : /*
       2              :  * Copyright (c) 2010-2015:  G-CSC, Goethe University Frankfurt
       3              :  * Author: Sebastian Reiter
       4              :  * 
       5              :  * This file is part of UG4.
       6              :  * 
       7              :  * UG4 is free software: you can redistribute it and/or modify it under the
       8              :  * terms of the GNU Lesser General Public License version 3 (as published by the
       9              :  * Free Software Foundation) with the following additional attribution
      10              :  * requirements (according to LGPL/GPL v3 §7):
      11              :  * 
      12              :  * (1) The following notice must be displayed in the Appropriate Legal Notices
      13              :  * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
      14              :  * 
      15              :  * (2) The following notice must be displayed at a prominent place in the
      16              :  * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
      17              :  * 
      18              :  * (3) The following bibliography is recommended for citation and must be
      19              :  * preserved in all covered files:
      20              :  * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
      21              :  *   parallel geometric multigrid solver on hierarchically distributed grids.
      22              :  *   Computing and visualization in science 16, 4 (2013), 151-164"
      23              :  * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
      24              :  *   flexible software system for simulating pde based models on high performance
      25              :  *   computers. Computing and visualization in science 16, 4 (2013), 165-179"
      26              :  * 
      27              :  * This program is distributed in the hope that it will be useful,
      28              :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      29              :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
      30              :  * GNU Lesser General Public License for more details.
      31              :  */
      32              : 
      33              : #ifndef __H__LIB_GRID__OCTREE_IMPL__
      34              : #define __H__LIB_GRID__OCTREE_IMPL__
      35              : 
      36              : #include <vector>
      37              : #include "lib_grid/lg_base.h"
      38              : #include "common/node_tree/octree.h"
      39              : 
      40              : namespace ug
      41              : {
      42              : 
      43              : ////////////////////////////////////////////////////////////////////////
      44              : //      CreateOctree
      45              : template <class TIterator>
      46              : SPOctree
      47            0 : CreateOctree(Grid& grid, TIterator elemsBegin, TIterator elemsEnd,
      48              :                         int maxDepth, int elemThreshold, bool bLoose,
      49              :                         APosition& aPos)
      50              : {
      51              :         const char* logMsgPrefix = "  CreateOctree: ";
      52              : 
      53            0 :         if(elemsBegin == elemsEnd)
      54              :                 return node_tree::SPCollisionTreeRootNode(NULL);
      55              : 
      56              : //      access the position attachment of the grid.     
      57            0 :         if(!grid.has_vertex_attachment(aPos)){
      58            0 :                 UG_LOG(logMsgPrefix << "vertex-attachment missing: aPos\n");
      59              :                 return node_tree::SPCollisionTreeRootNode(NULL);
      60              :         }
      61              :         
      62              :         Grid::VertexAttachmentAccessor<APosition> aaPos(grid, aPos);
      63              :         
      64              : //      we have to attach an int-attachment to the vertices of the grid.
      65              :         AInt aInt;
      66              :         grid.attach_to_vertices(aInt);
      67              :         Grid::VertexAttachmentAccessor<AInt> aaInt(grid, aInt);
      68              :         
      69              : //      all elements have to have the same amount of vertices
      70            0 :         const size_t numVertices = (*elemsBegin)->num_vertices();
      71              :         
      72              : //      initialise all entries of aInt to -1
      73              : //      since we want to allow to construct an OctTree even for small subsets
      74              : //      of a grid, we only want to touch vertices that are important.
      75            0 :         for(TIterator iter = elemsBegin; iter != elemsEnd; ++iter){
      76            0 :                 for(size_t i = 0; i < numVertices; ++i)
      77            0 :                         aaInt[(*iter)->vertex(i)] = -1;
      78              :         }
      79              :         
      80              : //      create the vElems and the vPoints arrays.
      81              :         std::vector<vector3>      vPoints;
      82              :         std::vector<int>          vElems;
      83              :         std::vector<node_tree::CollisionElementID> vElemIDs;
      84              : 
      85              : /* If you want to match the indices that are referenced by the oct-trees
      86              :  * triangles with the order of the grids vertices, than you can uncomment
      87              :  * the following code. Please note, that this code is slower than the
      88              :  * original code, if only a tiny subset of the grid is sorted into the
      89              :  * tree.
      90              : int tmpCounter = 0;
      91              : for(VertexIterator iter = grid.vertices_begin(); iter != grid.vertices_end(); ++iter){
      92              :         aaInt[*iter] = tmpCounter++;
      93              :         vPoints.push_back(aaPos[*iter]);
      94              : }
      95              : */
      96              : 
      97            0 :         for(TIterator iter = elemsBegin; iter != elemsEnd; ++iter){
      98              :                 typename TIterator::value_type elem = *iter;
      99              :                 
     100              :         //      insert the indices into vElems and build vPoints at the same time
     101            0 :                 for(size_t i = 0; i < numVertices; ++i){
     102            0 :                         Vertex* v = elem->vertex(i);
     103            0 :                         if(aaInt[v] == -1){
     104            0 :                                 aaInt[v] = (int)vPoints.size();
     105            0 :                                 vPoints.push_back(aaPos[v]);
     106              :                         }
     107              :                         
     108            0 :                         vElems.push_back(aaInt[v]);
     109              :                 }
     110              :                 
     111              :         //      insert the element-id (the pointer to the associated grid element)
     112            0 :                 vElemIDs.push_back(elem);
     113              :         }
     114              :         
     115              : //      arrays have been created. remove obsolete attachments
     116              :         grid.detach_from_vertices(aInt);
     117              :         
     118              : //      call the octree creation algorithm
     119              :         return node_tree::CreateOctree(&vPoints.front(), vPoints.size(),
     120              :                                                         &vElems.front(), vElems.size(), numVertices,
     121            0 :                                                         &vElemIDs.front(), maxDepth, elemThreshold, bLoose);
     122            0 : }
     123              : 
     124              : }//     end of namespace
     125              : 
     126              : #endif
        

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