Line data Source code
1 : /*
2 : * Copyright (c) 2017: G-CSC, Goethe University Frankfurt
3 : * Author: Sebastian Reiter
4 : *
5 : * This file is part of UG4.
6 : *
7 : * UG4 is free software: you can redistribute it and/or modify it under the
8 : * terms of the GNU Lesser General Public License version 3 (as published by the
9 : * Free Software Foundation) with the following additional attribution
10 : * requirements (according to LGPL/GPL v3 §7):
11 : *
12 : * (1) The following notice must be displayed in the Appropriate Legal Notices
13 : * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
14 : *
15 : * (2) The following notice must be displayed at a prominent place in the
16 : * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
17 : *
18 : * (3) The following bibliography is recommended for citation and must be
19 : * preserved in all covered files:
20 : * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21 : * parallel geometric multigrid solver on hierarchically distributed grids.
22 : * Computing and visualization in science 16, 4 (2013), 151-164"
23 : * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24 : * flexible software system for simulating pde based models on high performance
25 : * computers. Computing and visualization in science 16, 4 (2013), 165-179"
26 : *
27 : * This program is distributed in the hope that it will be useful,
28 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
29 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30 : * GNU Lesser General Public License for more details.
31 : */
32 :
33 : #include "common/math/ugmath.h"
34 : #include "subset_color_util.h"
35 :
36 : namespace ug {
37 :
38 0 : vector3 GetColorFromDefaultPalette(int index)
39 : {
40 : // values taken from http://en.wikipedia.org/wiki/Web_colors
41 0 : float stdColors[][3] = {{150, 150, 255},//My blue
42 : {255, 0, 0}, //Red
43 : {0, 255, 0}, //Lime
44 : {0, 0, 255}, //Blue
45 : {255, 0, 255}, //Magenta
46 : {255, 255, 0}, //Yellow
47 : {0, 255, 255}, //Aqua
48 : {255, 192, 203},//Pink
49 : {152, 251, 152},//PaleGreen
50 : {176, 224, 230},//PowderBlue
51 : {240, 230, 140},//Khaki
52 : {255, 99, 71}, //Tomato
53 : {0, 191, 255}, //DeepSkyBlue
54 : {255, 160, 122} //LightSalmon
55 : };
56 :
57 : const int numCols = 14;
58 :
59 0 : if(index >= 0 && index < numCols)
60 0 : return vector3(stdColors[index][0] / 255.f, stdColors[index][1] / 255.f, stdColors[index][2] / 255.f);
61 :
62 0 : index -= numCols;
63 :
64 0 : float val = 2.f* 3.14159265 * (float)index / 3.148 + (float)index / 15.f;
65 0 : vector3 vCol(1.f + cos(val), 1.f + sin(0.6* val), 1.f - cos(0.373*val));
66 :
67 0 : VecNormalize(vCol, vCol);
68 : return vCol;
69 : }
70 :
71 : ////////////////////////////////////////////////////////////////////////
72 : // AssignSubsetColors
73 0 : void AssignDefaultSubsetColors(ISubsetHandler& sh)
74 : {
75 0 : for(int i = 0; i < sh.num_subsets(); ++i)
76 : {
77 0 : SubsetInfo& si = sh.subset_info(i);
78 0 : vector3 col = GetColorFromDefaultPalette(i);
79 0 : si.color.x() = col.x();
80 0 : si.color.y() = col.y();
81 0 : si.color.z() = col.z();
82 0 : si.color.w() = 1.f;
83 : }
84 0 : }
85 :
86 :
87 0 : void AssignSubsetColorsRedToGreen(ISubsetHandler& sh, int firstSi, int numSi)
88 : {
89 : const vector3 red(1.0, 0, 0);
90 : const vector3 green(0, 1.0, 0);
91 :
92 0 : if(firstSi < 0)
93 : firstSi = 0;
94 0 : if((numSi < 0) || (firstSi + numSi > sh.num_subsets()))
95 0 : numSi = sh.num_subsets() - firstSi;
96 :
97 0 : for(int i = 0; i < numSi; ++i)
98 : {
99 : number ia = 1;
100 0 : if(numSi > 1)
101 0 : ia = (number)i / (number)(numSi - 1);
102 :
103 : vector3 c;
104 0 : VecScaleAdd(c, (1. - ia), red, ia, green);
105 :
106 0 : SubsetInfo& si = sh.subset_info(i);
107 0 : si.color.x() = c.x();
108 0 : si.color.y() = c.y();
109 0 : si.color.z() = c.z();
110 0 : si.color.w() = 1.f;
111 : }
112 0 : }
113 :
114 0 : void AssignSubsetColorsBlueToGreen(ISubsetHandler& sh, int firstSi, int numSi)
115 : {
116 : const vector3 blue(0, 0, 1.0);
117 : const vector3 green(0, 1.0, 0);
118 :
119 0 : if(firstSi < 0)
120 : firstSi = 0;
121 0 : if((numSi < 0) || (firstSi + numSi > sh.num_subsets()))
122 0 : numSi = sh.num_subsets() - firstSi;
123 :
124 0 : for(int i = 0; i < numSi; ++i)
125 : {
126 : number ia = 1;
127 0 : if(numSi > 1)
128 0 : ia = (number)i / (number)(numSi - 1);
129 :
130 : vector3 c;
131 0 : VecScaleAdd(c, (1. - ia), blue, ia, green);
132 :
133 0 : SubsetInfo& si = sh.subset_info(i);
134 0 : si.color.x() = c.x();
135 0 : si.color.y() = c.y();
136 0 : si.color.z() = c.z();
137 0 : si.color.w() = 1.f;
138 : }
139 0 : }
140 :
141 : }// end of namespace
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