LCOV - code coverage report
Current view: top level - ugbase/lib_grid/algorithms/remeshing - simple_grid.cpp (source / functions) Coverage Total Hit
Test: coverage.info Lines: 0.0 % 87 0
Test Date: 2025-09-21 23:31:46 Functions: 0.0 % 10 0

            Line data    Source code
       1              : /*
       2              :  * Copyright (c) 2010-2015:  G-CSC, Goethe University Frankfurt
       3              :  * Author: Sebastian Reiter
       4              :  * 
       5              :  * This file is part of UG4.
       6              :  * 
       7              :  * UG4 is free software: you can redistribute it and/or modify it under the
       8              :  * terms of the GNU Lesser General Public License version 3 (as published by the
       9              :  * Free Software Foundation) with the following additional attribution
      10              :  * requirements (according to LGPL/GPL v3 §7):
      11              :  * 
      12              :  * (1) The following notice must be displayed in the Appropriate Legal Notices
      13              :  * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
      14              :  * 
      15              :  * (2) The following notice must be displayed at a prominent place in the
      16              :  * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
      17              :  * 
      18              :  * (3) The following bibliography is recommended for citation and must be
      19              :  * preserved in all covered files:
      20              :  * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
      21              :  *   parallel geometric multigrid solver on hierarchically distributed grids.
      22              :  *   Computing and visualization in science 16, 4 (2013), 151-164"
      23              :  * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
      24              :  *   flexible software system for simulating pde based models on high performance
      25              :  *   computers. Computing and visualization in science 16, 4 (2013), 165-179"
      26              :  * 
      27              :  * This program is distributed in the hope that it will be useful,
      28              :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      29              :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
      30              :  * GNU Lesser General Public License for more details.
      31              :  */
      32              : 
      33              : #include <cassert>
      34              : #include "common/math/ugmath.h"
      35              : #include "simple_grid.h"
      36              : 
      37              : using namespace std;
      38              : 
      39              : namespace ug
      40              : {
      41              : ////////////////////////////////////////////////////////////////////////
      42            0 : void SimpleGrid::clear()
      43              : {
      44              :         vertices.clear();
      45              :         vertexNormals.clear();
      46              :         triangles.clear();
      47              :         triangleNormals.clear();
      48            0 : }
      49              : 
      50            0 : void PrintSimpleGrid(SimpleGrid& sg)
      51              : {
      52              :         cout << "simple-grid:" << endl;
      53              :         cout << "num vrts: " << sg.vertices.size() << endl;
      54              :         cout << "num tris: " << sg.triangles.size() << endl;
      55              : 
      56            0 :         cout << "vertices: ";
      57            0 :         for(size_t i = 0; i < sg.vertices.size(); ++i)
      58            0 :                 cout << sg.vertices[i] << ", ";
      59              :         cout << endl;
      60              : 
      61            0 :         cout << "normals: ";
      62            0 :         for(size_t i = 0; i < sg.vertexNormals.size(); ++i)
      63            0 :                 cout << sg.vertexNormals[i] << ", ";
      64              :         cout << endl;
      65              : 
      66            0 :         cout << "triangles: ";
      67            0 :         for(size_t i = 0; i < sg.triangles.size(); ++i)
      68            0 :                 cout << sg.triangles[i] << ", ";
      69              :         cout << endl;
      70              : 
      71            0 :         cout << "triangle normals: ";
      72            0 :         for(size_t i = 0; i < sg.triangleNormals.size(); ++i)
      73            0 :                 cout << sg.triangleNormals[i] << ", ";
      74              :         cout << endl;
      75            0 : }
      76              : 
      77              : ////////////////////////////////////////////////////////////////////////
      78            0 : void CalculateTriangleNormal(SimpleGrid& sg, int triIndex)
      79              : {
      80            0 :         int i = triIndex * 3;
      81              :         assert(((int)sg.triangles.size() > i + 2) && ((int)sg.triangleNormals.size() > triIndex) && "bad triangle index.");
      82              : 
      83            0 :         CalculateTriangleNormal(sg.triangleNormals[triIndex],
      84            0 :                                                         sg.vertices[sg.triangles[i]],
      85            0 :                                                         sg.vertices[sg.triangles[i+1]],
      86            0 :                                                         sg.vertices[sg.triangles[i+2]]);
      87            0 : }
      88              : 
      89              : ////////////////////////////////////////////////////////////////////////
      90            0 : void CalculateTriangleNormals(SimpleGrid& sg)
      91              : {
      92            0 :         size_t numTris = sg.triangles.size() / 3;
      93            0 :         sg.triangleNormals.resize(numTris);
      94              :         
      95            0 :         for(size_t i = 0; i < numTris; ++i)
      96            0 :                 CalculateTriangleNormal(sg, i);
      97            0 : }
      98              : 
      99              : ////////////////////////////////////////////////////////////////////////
     100            0 : number GeometricApproximationDegree(SimpleGrid& sg, int triIndex)
     101              : {
     102            0 :         size_t i = triIndex * 3;
     103              : 
     104            0 :         return GeometricApproximationDegree(sg.vertexNormals[sg.triangles[i]],
     105            0 :                                                                                 sg.vertexNormals[sg.triangles[i+1]],
     106            0 :                                                                                 sg.vertexNormals[sg.triangles[i+2]],
     107            0 :                                                                                 sg.triangleNormals[triIndex]);
     108              : }
     109              : 
     110              : ////////////////////////////////////////////////////////////////////////
     111            0 : number GeometricApproximationDegree(SimpleGrid& sg)
     112              : {
     113            0 :         if(sg.triangles.size() < 3)
     114              :                 return 0;
     115              : 
     116            0 :         number q = GeometricApproximationDegree(sg, 0);
     117            0 :         size_t numTris = sg.triangles.size() / 3;
     118            0 :         for(size_t i = 1; i < numTris; ++i)
     119            0 :                 q = min(q, GeometricApproximationDegree(sg, i));
     120              : 
     121            0 :         return q;
     122              : }
     123              : 
     124              : ////////////////////////////////////////////////////////////////////////
     125            0 : number ShapeQualityDegree(SimpleGrid& sg, int triIndex)
     126              : {
     127            0 :         int i = triIndex * 3;
     128            0 :         return TriangleQuality_Area(sg.vertices[sg.triangles[i]],
     129            0 :                                                                 sg.vertices[sg.triangles[i+1]],
     130            0 :                                                                 sg.vertices[sg.triangles[i+2]]);
     131              : }
     132              : 
     133              : ////////////////////////////////////////////////////////////////////////
     134            0 : number ShapeQualityDegree(SimpleGrid& sg)
     135              : {
     136            0 :         if(sg.triangles.size() < 3)
     137              :                 return 0;
     138              : 
     139            0 :         number q = ShapeQualityDegree(sg, 0);
     140            0 :         size_t numTris = sg.triangles.size() / 3;
     141            0 :         for(size_t i = 1; i < numTris; ++i)
     142            0 :                 q = min(q, ShapeQualityDegree(sg, i));
     143              : 
     144            0 :         return q;
     145              : }
     146              : 
     147              : ////////////////////////////////////////////////////////////////////////
     148            0 : bool SwapEdge(SimpleGrid& sg)
     149              : {
     150            0 :         if(sg.triangles.size() < 6)
     151              :                 return false;
     152              : 
     153              : //      get the two connected indices
     154              :         int ci[2];
     155              :         int counter = 0;
     156            0 :         for(size_t i = 0; i < 6; ++i){
     157            0 :                 if(sg.triangles[i] > 1){
     158            0 :                         if(counter < 2)
     159            0 :                                 ci[counter] = i;
     160            0 :                         ++counter;
     161              :                 }
     162              :         }
     163              : 
     164              : //      both triangle 0 and 1 have to contain indices 0 and 1.
     165            0 :         if(counter != 2)
     166              :                 return false;
     167              : 
     168              : //      the other indices of the first triangle
     169            0 :         int ind0 = sg.triangles[(ci[0] + 1) % 3];
     170            0 :         int ind1 = sg.triangles[(ci[0] + 2) % 3];
     171              : 
     172              : //      assign the vertex indices
     173            0 :         ci[0] = sg.triangles[ci[0]];
     174            0 :         ci[1] = sg.triangles[ci[1]];
     175              : 
     176              : //      create the new triangles
     177            0 :         sg.triangles[0] = ci[0];
     178            0 :         sg.triangles[1] = ind0;
     179            0 :         sg.triangles[2] = ci[1];
     180              : 
     181            0 :         sg.triangles[3] = ci[0];
     182            0 :         sg.triangles[4] = ci[1];
     183            0 :         sg.triangles[5] = ind1;
     184              : 
     185              : //      calculate the normals of the new triangles
     186            0 :         CalculateTriangleNormal(sg, 0);
     187            0 :         CalculateTriangleNormal(sg, 1);
     188              : 
     189              : //      done
     190              :         return true;
     191              : }
     192              : 
     193              : ////////////////////////////////////////////////////////////////////////
     194            0 : bool CollapseEdge(SimpleGrid& sg)
     195              : {
     196            0 :         if(sg.triangles.size() < 6)
     197              :                 return false;
     198              : 
     199              : //      the index of the new vertex
     200            0 :         int newInd = sg.vertices.size();
     201              :         
     202              : //      add the new vertex
     203              :         vector3 vNew;
     204              :         VecAdd(vNew, sg.vertices[0], sg.vertices[1]);
     205              :         VecScale(vNew, vNew, 0.5);
     206            0 :         sg.vertices.push_back(vNew);
     207              :         
     208              : //      and the new normal
     209              :         vector3 nNew;
     210              :         VecAdd(nNew, sg.vertexNormals[0], sg.vertexNormals[1]);
     211            0 :         VecNormalize(nNew, nNew);
     212            0 :         sg.vertexNormals.push_back(nNew);
     213              :         
     214              : //      create the new triangle list
     215              : //      the new list contains 2 triangles less than the old list
     216            0 :         vector<int> tris(sg.triangles.size() - 6);
     217              :         
     218            0 :         for(size_t i = 6; i < sg.triangles.size(); ++i){
     219            0 :                 if(sg.triangles[i] < 2)
     220            0 :                         tris[i-6] = newInd;
     221              :                 else
     222            0 :                         tris[i-6] = sg.triangles[i];
     223              :         }
     224              :         
     225              : //      swap the lists
     226              :         sg.triangles.swap(tris);
     227              :         
     228              : //      recalculate the normals
     229            0 :         CalculateTriangleNormals(sg);
     230              :         
     231              : //      done
     232              :         return true;
     233            0 : }
     234              : 
     235              : }//     end of namespace
        

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