Line data Source code
1 : /*
2 : * Copyright (c) 2016: G-CSC, Goethe University Frankfurt
3 : * Author: Sebastian Reiter
4 : *
5 : * This file is part of UG4.
6 : *
7 : * UG4 is free software: you can redistribute it and/or modify it under the
8 : * terms of the GNU Lesser General Public License version 3 (as published by the
9 : * Free Software Foundation) with the following additional attribution
10 : * requirements (according to LGPL/GPL v3 §7):
11 : *
12 : * (1) The following notice must be displayed in the Appropriate Legal Notices
13 : * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
14 : *
15 : * (2) The following notice must be displayed at a prominent place in the
16 : * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
17 : *
18 : * (3) The following bibliography is recommended for citation and must be
19 : * preserved in all covered files:
20 : * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21 : * parallel geometric multigrid solver on hierarchically distributed grids.
22 : * Computing and visualization in science 16, 4 (2013), 151-164"
23 : * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24 : * flexible software system for simulating pde based models on high performance
25 : * computers. Computing and visualization in science 16, 4 (2013), 165-179"
26 : *
27 : * This program is distributed in the hope that it will be useful,
28 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
29 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30 : * GNU Lesser General Public License for more details.
31 : */
32 :
33 : #include "quadrilateral_util.h"
34 : #include "lib_grid/algorithms/geom_obj_util/edge_util.h"
35 :
36 : namespace ug{
37 :
38 0 : Quadrilateral* CreateQuadrilateral_NoRegistration(Grid& g, Face* tri1, Face* tri2)
39 : {
40 0 : UG_COND_THROW(tri1->num_vertices() != 3 || tri2->num_vertices() != 3,
41 : "Only 2 triangles can be converted to quadrilaterals, "
42 : "but non-triangle specifed.");
43 :
44 0 : Edge* e = GetConnectingEdge(g, tri1, tri2);
45 0 : UG_COND_THROW(e == NULL, "Only triangles sharing one edge may be converted "
46 : "to a quadrilateral. This is not the case here.");
47 :
48 0 : Vertex* v1 = GetConnectedVertex(e, tri1);
49 0 : Vertex* v3 = GetConnectedVertex(e, tri2);
50 :
51 0 : UG_COND_THROW(v1 == NULL || v3 == NULL || v1 == v3,
52 : "Invalid triangles specified. Only two triangles sharing "
53 : "exactly 2 vertices can be converted to a triangle.");
54 :
55 0 : int i1 = GetVertexIndex(tri1, v1);
56 0 : Vertex* v2 = tri1->vertex((i1+1)%3);
57 0 : Vertex* v4 = tri1->vertex((i1+2)%3);
58 :
59 0 : return new Quadrilateral(v1, v2, v3, v4);
60 : }
61 :
62 0 : Quadrilateral* CreateQuadrilateral(Grid& g, Face* tri1, Face* tri2)
63 : {
64 0 : Quadrilateral* q = CreateQuadrilateral_NoRegistration(g, tri1, tri2);
65 : g.register_element(q);
66 0 : return q;
67 : }
68 :
69 0 : Quadrilateral* ReplaceByQuadrilateral(Grid& g, Face* tri1, Face* tri2)
70 : {
71 0 : Quadrilateral* q = CreateQuadrilateral_NoRegistration(g, tri1, tri2);
72 0 : Edge* e = GetConnectingEdge(g, tri1, tri2);
73 0 : g.erase(tri2);
74 : g.register_element(q, tri1);
75 0 : g.erase(tri1);
76 0 : g.erase(e);
77 0 : return q;
78 : }
79 :
80 : }// end of namespace
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