Line data Source code
1 : /*
2 : * Copyright (c) 2014-2015: G-CSC, Goethe University Frankfurt
3 : * Author: Sebastian Reiter
4 : *
5 : * This file is part of UG4.
6 : *
7 : * UG4 is free software: you can redistribute it and/or modify it under the
8 : * terms of the GNU Lesser General Public License version 3 (as published by the
9 : * Free Software Foundation) with the following additional attribution
10 : * requirements (according to LGPL/GPL v3 §7):
11 : *
12 : * (1) The following notice must be displayed in the Appropriate Legal Notices
13 : * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
14 : *
15 : * (2) The following notice must be displayed at a prominent place in the
16 : * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
17 : *
18 : * (3) The following bibliography is recommended for citation and must be
19 : * preserved in all covered files:
20 : * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21 : * parallel geometric multigrid solver on hierarchically distributed grids.
22 : * Computing and visualization in science 16, 4 (2013), 151-164"
23 : * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24 : * flexible software system for simulating pde based models on high performance
25 : * computers. Computing and visualization in science 16, 4 (2013), 165-179"
26 : *
27 : * This program is distributed in the hope that it will be useful,
28 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
29 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30 : * GNU Lesser General Public License for more details.
31 : */
32 :
33 : #include "problem_detection_util.h"
34 : #include "lib_grid/grid_objects/tetrahedron_rules.h"
35 : #include "common/math/misc/math_util.h"
36 : #include "lib_grid/grid/grid.h"
37 : #include "debug_util.h"
38 : #include "isolated_elements.h"
39 :
40 : namespace ug{
41 :
42 0 : int IsSliver(const vector3& v0, const vector3& v1, const vector3& v2,
43 : const vector3& v3, number thresholdRatio)
44 : {
45 : using namespace tet_rules;
46 : vector3 v[] = {v0, v1, v2, v3};
47 :
48 : number maxLenSq = 0;
49 0 : for(int iedge = 0; iedge < NUM_EDGES; ++iedge){
50 0 : maxLenSq = VecDistanceSq(v[EDGE_VRT_INDS[iedge][0]], v[EDGE_VRT_INDS[iedge][1]]);
51 : }
52 :
53 0 : number thresholdDist = sqrt(maxLenSq) * thresholdRatio;
54 :
55 0 : for(int iedge = 0; iedge + 1 < NUM_EDGES; ++iedge){
56 0 : int iop = OPPOSED_EDGE[iedge];
57 0 : if(iop > iedge){
58 0 : number dist = DistanceLineToLine(v[EDGE_VRT_INDS[iedge][0]], v[EDGE_VRT_INDS[iedge][1]],
59 0 : v[EDGE_VRT_INDS[iop][0]], v[EDGE_VRT_INDS[iop][1]]);
60 0 : if(dist < thresholdDist)
61 0 : return iedge;
62 : }
63 : }
64 :
65 : return -1;
66 : }
67 :
68 :
69 : template <class TSide>
70 0 : static bool CheckForUnconnectedSidesIMPL(Grid& grid)
71 : {
72 : bool gotOne = false;
73 : std::vector<TSide*> sides;
74 0 : if( CollectUnconnectedSides( sides,
75 : grid,
76 : grid.begin<TSide>(),
77 : grid.end<TSide>()))
78 : {
79 : gotOne = true;
80 : size_t numSides = sides.size();
81 : UG_LOG("WARNING: Found " << numSides << " unconnected sides (those may lead to solver issues!): \n");
82 0 : UG_ERR_LOG("Found " << numSides << " unconnected sides (those may lead to solver issues!): \n");
83 0 : for(size_t i = 0; i < numSides; ++i){
84 0 : UG_LOG(" - " << ElementDebugInfo(grid, sides[i]) << std::endl);
85 0 : UG_ERR_LOG(" - " << ElementDebugInfo(grid, sides[i]) << std::endl);
86 : }
87 : }
88 0 : return gotOne;
89 0 : }
90 :
91 0 : bool CheckForUnconnectedSides(Grid& grid)
92 : {
93 0 : if(grid.num<Edge>() > 0 && CheckForUnconnectedSidesIMPL<Vertex>(grid))
94 : return true;
95 0 : if(grid.num<Face>() > 0 && CheckForUnconnectedSidesIMPL<Edge>(grid))
96 : return true;
97 0 : if(grid.num<Volume>() > 0 && CheckForUnconnectedSidesIMPL<Face>(grid))
98 : return true;
99 : return false;
100 : }
101 :
102 : }// end of namespace
|