Line data Source code
1 : /*
2 : * Copyright (c) 2017: G-CSC, Goethe University Frankfurt
3 : * Author: Sebastian Reiter
4 : *
5 : * This file is part of UG4.
6 : *
7 : * UG4 is free software: you can redistribute it and/or modify it under the
8 : * terms of the GNU Lesser General Public License version 3 (as published by the
9 : * Free Software Foundation) with the following additional attribution
10 : * requirements (according to LGPL/GPL v3 §7):
11 : *
12 : * (1) The following notice must be displayed in the Appropriate Legal Notices
13 : * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
14 : *
15 : * (2) The following notice must be displayed at a prominent place in the
16 : * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
17 : *
18 : * (3) The following bibliography is recommended for citation and must be
19 : * preserved in all covered files:
20 : * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21 : * parallel geometric multigrid solver on hierarchically distributed grids.
22 : * Computing and visualization in science 16, 4 (2013), 151-164"
23 : * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24 : * flexible software system for simulating pde based models on high performance
25 : * computers. Computing and visualization in science 16, 4 (2013), 165-179"
26 : *
27 : * This program is distributed in the hope that it will be useful,
28 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
29 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30 : * GNU Lesser General Public License for more details.
31 : */
32 :
33 : #include "hexahedron_util.h"
34 : #include "../grid_objects/prism_rules.h"
35 : #include "geom_obj_util/face_util.h"
36 :
37 : namespace ug{
38 :
39 0 : Hexahedron* CreateHexahedronFromPrisms(Grid& grid, Prism* p0, Prism* p1)
40 : {
41 : // find the quad of p0 which is contained in p1
42 : const int* quadInds = prism_rules::QUADS;
43 :
44 0 : int iq[2] = {-1, -1};
45 0 : for(int iquad = 0; iquad < 3; ++iquad){
46 0 : Face* q0 = grid.get_face(p0, quadInds[iquad]);
47 0 : iq[1] = GetFaceIndex(p1, q0);
48 0 : if(iq[1] != -1){
49 0 : iq[0] = quadInds[iquad];
50 0 : break;
51 : }
52 : }
53 :
54 0 : if(iq[0] == -1)
55 : return NULL;
56 :
57 : // we mark for both prisms which vertices are shared
58 0 : bool isShared[2][6] = { {false, false, false, false, false, false},
59 : {false, false, false, false, false, false}};
60 :
61 0 : for(int iprism = 0; iprism < 2; ++iprism){
62 0 : const int* vrts = prism_rules::FACE_VRT_INDS[iq[iprism]];
63 0 : for(int ivrt = 0; ivrt < 4; ++ivrt)
64 0 : isShared[iprism][vrts[ivrt]] = true;
65 : }
66 :
67 : // access the vertices of both prisms
68 0 : Prism::ConstVertexArray vrts0 = p0->vertices();
69 0 : Prism::ConstVertexArray vrts1 = p1->vertices();
70 :
71 : // mark the two shared vertices in the bottom face of p0
72 0 : grid.begin_marking();
73 : int ubv[2] = {-1, -1}; // unmarked bottom vertex index
74 0 : for(int ivrt = 0; ivrt < 3; ++ivrt){
75 0 : if(isShared[0][ivrt])
76 0 : grid.mark(vrts0[ivrt]);
77 : else
78 : ubv[0] = ivrt;
79 : }
80 :
81 : // find the matching bottom face in p1
82 0 : for(int itri = 0; itri < 2; ++itri){
83 : bool gotMarked = false;
84 : int nonMarked = -1;
85 0 : for(int ivrt = 0; ivrt < 3; ++ivrt){
86 0 : int index = prism_rules::FACE_VRT_INDS[prism_rules::TRIS[itri]][ivrt];
87 0 : if(grid.is_marked(vrts1[index]))
88 : gotMarked = true;
89 : else
90 : nonMarked = index;
91 : }
92 :
93 0 : if(gotMarked){
94 : ubv[1] = nonMarked;
95 : break;
96 : }
97 : }
98 :
99 0 : grid.end_marking();
100 :
101 0 : if(ubv[0] == -1 || ubv[1] == -1)
102 : return NULL;
103 :
104 0 : const int base[4] = {ubv[0], (ubv[0] + 1) % 3, ubv[1], (ubv[0] + 2) % 3};
105 :
106 0 : return *grid.create<Hexahedron>(
107 0 : HexahedronDescriptor(
108 0 : vrts0[base[0]], vrts0[base[1]], vrts1[base[2]], vrts0[base[3]],
109 0 : vrts0[base[0] + 3], vrts0[base[1] + 3], vrts1[(base[2] + 3) % 6], vrts0[base[3] + 3]),
110 : p0);
111 : }
112 :
113 : }// end of namespace
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