Line data Source code
1 : /*
2 : * Copyright (c) 2011-2015: G-CSC, Goethe University Frankfurt
3 : * Author: Sebastian Reiter
4 : *
5 : * This file is part of UG4.
6 : *
7 : * UG4 is free software: you can redistribute it and/or modify it under the
8 : * terms of the GNU Lesser General Public License version 3 (as published by the
9 : * Free Software Foundation) with the following additional attribution
10 : * requirements (according to LGPL/GPL v3 §7):
11 : *
12 : * (1) The following notice must be displayed in the Appropriate Legal Notices
13 : * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
14 : *
15 : * (2) The following notice must be displayed at a prominent place in the
16 : * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
17 : *
18 : * (3) The following bibliography is recommended for citation and must be
19 : * preserved in all covered files:
20 : * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21 : * parallel geometric multigrid solver on hierarchically distributed grids.
22 : * Computing and visualization in science 16, 4 (2013), 151-164"
23 : * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24 : * flexible software system for simulating pde based models on high performance
25 : * computers. Computing and visualization in science 16, 4 (2013), 165-179"
26 : *
27 : * This program is distributed in the hope that it will be useful,
28 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
29 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30 : * GNU Lesser General Public License for more details.
31 : */
32 :
33 : #ifndef __H__UG__expand_layers__
34 : #define __H__UG__expand_layers__
35 :
36 : #include <vector>
37 : #include "lib_grid/lg_base.h"
38 :
39 : namespace ug
40 : {
41 :
42 : /// Used to tell ExpandLayers_... which subsets should be regarded as layers.
43 : /**
44 : * - subsetIndex defines the subset of the source (low dimensional) layer.
45 : * - newSubsetIndex defines the subset into which the newly generated elements will go.
46 : * - width describes the width to which a layer shall be expanded.
47 : */
48 : struct FractureInfo{
49 0 : FractureInfo(int subsetInd, int newSubsetInd, double w) :
50 0 : subsetIndex(subsetInd), newSubsetIndex(newSubsetInd), width(w) {}
51 :
52 : int subsetIndex;
53 : int newSubsetIndex;
54 : double width;
55 : };
56 :
57 : /**
58 : * This algorithm indirectly uses Grid::mark.
59 : *
60 : * 1 dimensional fractures specified in fracInfos are expanded to 2 dimensional subsets.
61 : * the resulting fractures will then consist of 2 layers of quadrilaterals. On the
62 : * boundaries triangles are inserted.
63 : *
64 : * Through expandFracBoundaries you can tell the algorithm whether inner fracture
65 : * boundaries shall be expanded. Note that this means that an additional node is
66 : * introduced at each inner fracture boundary vertex and that the associated
67 : * fracture elements are connected at two sides.
68 : * Note that fractures are always expanded at boundaries which lie on the geometries
69 : * boundary.
70 : *
71 : * This algorithm requires the option FACEOPT_AUTOGENERATE_EDGES.
72 : * The option is automatically enabled if required.
73 : */
74 : bool ExpandFractures2d(Grid& grid, SubsetHandler& sh,
75 : const std::vector<FractureInfo>& fracInfos,
76 : bool expandInnerFracBnds, bool expandOuterFracBnds);
77 :
78 :
79 : /**
80 : * This algorithm indirectly uses Grid::mark.
81 : *
82 : * 2 dimensional fractures specified in fracInfos are expanded to 3 dimensional subsets.
83 : * the resulting fractures will then consist of 2 layers of hexahedrons. On the
84 : * boundaries tetrahedrons, prisms and pyramids are inserted.
85 : *
86 : * Through expandFracBoundaries you can tell the algorithm whether inner fracture
87 : * boundaries shall be expanded. Note that this means that an additional node is
88 : * introduced at each inner fracture boundary vertex and that the associated
89 : * fracture elements are connected at two sides.
90 : * Note that fractures are always expanded at boundaries which lie on the geometries
91 : * boundary.
92 : *
93 : * This algorithm requires the option FACEOPT_AUTOGENERATE_EDGES.
94 : * The option is automatically enabled if required.
95 : *
96 : * This algorithm requires the option VOLOPT_AUTOGENERATE_FACES.
97 : * The option is automatically enabled if required.
98 : */
99 : bool ExpandFractures3d(Grid& grid, SubsetHandler& sh,
100 : const std::vector<FractureInfo>& fracInfos,
101 : bool expandInnerFracBnds, bool expandOuterFracBnds);
102 :
103 : }// end of namespace
104 :
105 : #endif
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