LCOV - code coverage report
Current view: top level - ugbase/lib_disc/operator/linear_operator/multi_grid_solver - mg_solver.cpp (source / functions) Coverage Total Hit
Test: coverage.info Lines: 0.0 % 28 0
Test Date: 2025-09-21 23:31:46 Functions: 0.0 % 1 0

            Line data    Source code
       1              : /*
       2              :  * Copyright (c) 2011-2015:  G-CSC, Goethe University Frankfurt
       3              :  * Author: Andreas Vogel
       4              :  * 
       5              :  * This file is part of UG4.
       6              :  * 
       7              :  * UG4 is free software: you can redistribute it and/or modify it under the
       8              :  * terms of the GNU Lesser General Public License version 3 (as published by the
       9              :  * Free Software Foundation) with the following additional attribution
      10              :  * requirements (according to LGPL/GPL v3 §7):
      11              :  * 
      12              :  * (1) The following notice must be displayed in the Appropriate Legal Notices
      13              :  * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
      14              :  * 
      15              :  * (2) The following notice must be displayed at a prominent place in the
      16              :  * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
      17              :  * 
      18              :  * (3) The following bibliography is recommended for citation and must be
      19              :  * preserved in all covered files:
      20              :  * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
      21              :  *   parallel geometric multigrid solver on hierarchically distributed grids.
      22              :  *   Computing and visualization in science 16, 4 (2013), 151-164"
      23              :  * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
      24              :  *   flexible software system for simulating pde based models on high performance
      25              :  *   computers. Computing and visualization in science 16, 4 (2013), 165-179"
      26              :  * 
      27              :  * This program is distributed in the hope that it will be useful,
      28              :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      29              :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
      30              :  * GNU Lesser General Public License for more details.
      31              :  */
      32              : 
      33              : #include "mg_solver.h"
      34              : 
      35              : namespace ug{
      36              : 
      37              : 
      38              : ////////////////////////////////////////////////////////////////////////////////
      39              : // SelectNonShadowsAdjacentToShadowsOnLevel
      40              : ////////////////////////////////////////////////////////////////////////////////
      41              : 
      42            0 : void SelectNonShadowsAdjacentToShadowsOnLevel(BoolMarker& sel,
      43              :                                               const SurfaceView& surfView,
      44              :                                               int level)
      45              : {
      46              :         PROFILE_FUNC_GROUP("gmg");
      47              : //      vectors for associated elements
      48              :         std::vector<Vertex*> vAssVertex;
      49              :         std::vector<Edge*> vAssEdge;
      50              :         std::vector<Face*> vAssFace;
      51              :         std::vector<Volume*> vAssVolume;
      52              : 
      53              : //      get grid
      54              :         Grid& grid = *sel.grid();
      55              : 
      56              : //      get multigrid
      57            0 :         MultiGrid* mg = dynamic_cast<MultiGrid*>(&grid);
      58              : 
      59              : //      check multigrid
      60            0 :         if(mg == NULL)
      61            0 :                 UG_THROW("SelectNonShadowsAdjacentToShadowsOnLevel: No "
      62              :                                         "Multigrid given, selection on level not possible.");
      63              : 
      64              : //      check level
      65            0 :         if(level >= (int) mg->num_levels() || level < 0)
      66            0 :                 UG_THROW("SelectNonShadowsAdjacentToShadowsOnLevel: Requested "
      67              :                                                 "level "<<level<<" does not exist in Multigrid.");
      68              : 
      69              :         const GridLevel gl(GridLevel::TOP, GridLevel::SURFACE);
      70              : 
      71              : //      iterator type
      72              :         geometry_traits<Vertex>::const_iterator iter, iterEnd;
      73              : 
      74            0 :         iterEnd = mg->end<Vertex>(level);
      75              : 
      76              : //      loop all base elems
      77            0 :         for(iter = mg->begin<Vertex>(level); iter != iterEnd; ++iter)
      78              :         {
      79              :         //      get element
      80              :                 Vertex* shadow = *iter;
      81              : 
      82              :         //      check if element is a shadow
      83            0 :                 if(!surfView.is_shadowed(shadow)) continue;
      84              : 
      85              :         //      get adjacent elements
      86              :                 CollectAssociated(vAssEdge, grid, shadow);
      87              : 
      88              :                 vAssVertex.clear();
      89            0 :                 for(size_t i = 0; i < vAssEdge.size(); ++i)
      90            0 :                         CollectAssociated(vAssVertex, grid, vAssEdge[i], false);
      91              : 
      92              :                 vAssEdge.clear();
      93              :                 vAssFace.clear();
      94              :                 vAssVolume.clear();
      95            0 :                 for(size_t i = 0; i < vAssVertex.size(); ++i)
      96              :                 {
      97            0 :                         CollectAssociated(vAssEdge, grid, vAssVertex[i], false);
      98            0 :                         CollectAssociated(vAssFace, grid, vAssVertex[i], false);
      99            0 :                         CollectAssociated(vAssVolume, grid, vAssVertex[i], false);
     100              :                 }
     101              : 
     102              :         //      select associated elements
     103            0 :                 for(size_t i = 0; i < vAssVertex.size(); ++i)
     104            0 :                         if(surfView.is_contained(vAssVertex[i], gl, SurfaceView::SURFACE))
     105            0 :                                 sel.mark(vAssVertex[i]);
     106            0 :                 for(size_t i = 0; i < vAssEdge.size(); ++i)
     107            0 :                         if(surfView.is_contained(vAssEdge[i], gl, SurfaceView::SURFACE))
     108            0 :                                 sel.mark(vAssEdge[i]);
     109            0 :                 for(size_t i = 0; i < vAssFace.size(); ++i)
     110            0 :                         if(surfView.is_contained(vAssFace[i], gl, SurfaceView::SURFACE))
     111            0 :                                 sel.mark(vAssFace[i]);
     112            0 :                 for(size_t i = 0; i < vAssVolume.size(); ++i)
     113            0 :                         if(surfView.is_contained(vAssVolume[i], gl, SurfaceView::SURFACE))
     114            0 :                                 sel.mark(vAssVolume[i]);
     115              :         }
     116            0 : }
     117              : 
     118              : } // end namespace ug
        

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