Line data Source code
1 : /*
2 : * Copyright (c) 2007-2015: Sebastian Reiter
3 : * Author: Sebastian Reiter
4 : *
5 : * This file is part of UG4.
6 : *
7 : * UG4 is free software: you can redistribute it and/or modify it under the
8 : * terms of the GNU Lesser General Public License version 3 (as published by the
9 : * Free Software Foundation) with the following additional attribution
10 : * requirements (according to LGPL/GPL v3 §7):
11 : *
12 : * (1) The following notice must be displayed in the Appropriate Legal Notices
13 : * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
14 : *
15 : * (2) The following notice must be displayed at a prominent place in the
16 : * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
17 : *
18 : * (3) The following bibliography is recommended for citation and must be
19 : * preserved in all covered files:
20 : * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21 : * parallel geometric multigrid solver on hierarchically distributed grids.
22 : * Computing and visualization in science 16, 4 (2013), 151-164"
23 : * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24 : * flexible software system for simulating pde based models on high performance
25 : * computers. Computing and visualization in science 16, 4 (2013), 165-179"
26 : *
27 : * This program is distributed in the hope that it will be useful,
28 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
29 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30 : * GNU Lesser General Public License for more details.
31 : */
32 :
33 : //#include <iostream>
34 : #include "traverser_intersect_faces.h"
35 : #include "../node_tree.h"
36 : #include "common/log.h"
37 : #include "common/profiler/profiler.h"
38 :
39 : using namespace std;
40 :
41 : namespace ug{
42 : namespace node_tree
43 : {
44 :
45 0 : Traverser_IntersectFaces::Traverser_IntersectFaces()
46 : {
47 0 : }
48 :
49 0 : Traverser_IntersectFaces::~Traverser_IntersectFaces()
50 : {
51 0 : }
52 :
53 0 : bool Traverser_IntersectFaces::
54 : intersect_tri(const vector3& v0, const vector3& v1,
55 : const vector3& v2, SPNode nodeGraph)
56 : {
57 : m_vrts[0] = v0; m_vrts[1] = v1; m_vrts[2] = v2;
58 0 : m_numVrts = 3;
59 :
60 : m_intersectedElementIDs.clear();
61 :
62 0 : Traverser_CollisionTree::apply(nodeGraph);
63 :
64 0 : return !m_intersectedElementIDs.empty();
65 : }
66 :
67 0 : const std::vector<CollisionElementID>& Traverser_IntersectFaces::
68 : get_intersected_element_ids() const
69 : {
70 0 : return m_intersectedElementIDs;
71 : }
72 :
73 0 : void Traverser_IntersectFaces::
74 : handle_boxed_group(BoxedGroupNode* boxedGroup)
75 : {
76 : // check whether our element intersects the given box
77 : // todo: consider quadrilaterals
78 0 : if(TriangleBoxIntersection(m_vrts[0], m_vrts[1], m_vrts[2],
79 0 : boxedGroup->min_corner(),
80 0 : boxedGroup->max_corner()))
81 : {
82 0 : handle_group(boxedGroup);
83 : }
84 0 : }
85 :
86 0 : void Traverser_IntersectFaces::
87 : handle_collision_triangles(CollisionTrianglesNode* colTrisNode)
88 : {
89 0 : CollisionTreeRootNode* root = get_current_root_node();
90 0 : const vector3* pPoints = root->get_points();
91 0 : int numIndices = colTrisNode->num_triangles() * 3;
92 0 : const int* indices = colTrisNode->get_triangles();
93 :
94 : // iterate over all triangles of this node
95 0 : for(int i = 0; i < numIndices; i+=3)
96 : {
97 : // todo: instead of checking the ignore list after intersection, it should
98 : // probably be checked before. This depends on the size of the
99 : // ignore list. Probably an ignore hash would be better.
100 :
101 : // perform intersection
102 : // todo: store local coordinates
103 0 : if(TriangleTriangleIntersection(m_vrts[0], m_vrts[1], m_vrts[2],
104 0 : pPoints[indices[i]],
105 0 : pPoints[indices[i+1]],
106 0 : pPoints[indices[i+2]]))
107 : {
108 : // check whether the element is in the ignore list
109 0 : const CollisionElementID& id = colTrisNode->get_triangle_id(i/3);
110 0 : if(find(m_ignoreList.begin(), m_ignoreList.end(), id) == m_ignoreList.end()){
111 0 : m_intersectedElementIDs.push_back(id);
112 : }
113 : }
114 : }
115 0 : }
116 :
117 0 : void Traverser_IntersectFaces::
118 : ignore_element(const CollisionElementID& elemID)
119 : {
120 0 : m_ignoreList.push_back(elemID);
121 0 : }
122 :
123 0 : void Traverser_IntersectFaces::
124 : clear_ignore_list()
125 : {
126 : m_ignoreList.clear();
127 0 : }
128 :
129 : }// end of namespace node_tree
130 : }// end of namespace ug
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