Line data Source code
1 : /*
2 : * Copyright (c) 2007-2015: Sebastian Reiter
3 : * Author: Sebastian Reiter
4 : *
5 : * This file is part of UG4.
6 : *
7 : * UG4 is free software: you can redistribute it and/or modify it under the
8 : * terms of the GNU Lesser General Public License version 3 (as published by the
9 : * Free Software Foundation) with the following additional attribution
10 : * requirements (according to LGPL/GPL v3 §7):
11 : *
12 : * (1) The following notice must be displayed in the Appropriate Legal Notices
13 : * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
14 : *
15 : * (2) The following notice must be displayed at a prominent place in the
16 : * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
17 : *
18 : * (3) The following bibliography is recommended for citation and must be
19 : * preserved in all covered files:
20 : * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21 : * parallel geometric multigrid solver on hierarchically distributed grids.
22 : * Computing and visualization in science 16, 4 (2013), 151-164"
23 : * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24 : * flexible software system for simulating pde based models on high performance
25 : * computers. Computing and visualization in science 16, 4 (2013), 165-179"
26 : *
27 : * This program is distributed in the hope that it will be useful,
28 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
29 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30 : * GNU Lesser General Public License for more details.
31 : */
32 :
33 : #ifndef __H__UG__NODE_TREE__OBJECT__
34 : #define __H__UG__NODE_TREE__OBJECT__
35 :
36 : namespace ug{
37 : namespace node_tree
38 : {
39 :
40 : ////////////////////////////////////////////////////////////////////////
41 : // Object-Codes
42 : /// ids associated with objects. Values shouldn't be unnessesarily high.
43 : enum ObjectCode
44 : {
45 : OC_INVALID = 0xFFFFFFFF,
46 : OC_OBJECT = 0,
47 : // nodes
48 : OC_NODE = 1,
49 : OC_GROUP_NODE,
50 : OC_BOXED_GROUP_NODE,
51 : OC_COLLISION_TREE_ROOT_NODE,
52 : OC_COLLISION_EDGES_NODE,
53 : OC_COLLISION_TRIANGLES_NODE,
54 :
55 : OC_NODES_END,
56 :
57 : // custom objects
58 : OC_CUSTOM_OBJECT
59 : };
60 :
61 :
62 : ////////////////////////////////////////////////////////////////////////
63 : // Object
64 : /// An Object serves as the base-class for most of the polymorphic node-tree objects
65 : /**
66 : * Each derivative should have its own ObjectCode, with which it can
67 : * be uniquely identified.
68 : */
69 : class Object
70 : {
71 : public:
72 : virtual ~Object() {}
73 :
74 0 : inline unsigned int getObjectCode() {return m_objectCode;}
75 :
76 : protected:
77 0 : Object() {};
78 : Object(const Object& obj) {};
79 :
80 : protected:
81 : unsigned int m_objectCode;
82 :
83 : };
84 :
85 : }// end of namespace node_tree
86 : }// end of namespace ug
87 :
88 : #endif
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