LCOV - code coverage report
Current view: top level - ugbase/common/node_tree - collision_triangles_node.cpp (source / functions) Coverage Total Hit
Test: coverage.info Lines: 0.0 % 69 0
Test Date: 2025-09-21 23:31:46 Functions: 0.0 % 13 0

            Line data    Source code
       1              : /*
       2              :  * Copyright (c) 2010-2015:  G-CSC, Goethe University Frankfurt
       3              :  * Author: Sebastian Reiter
       4              :  * 
       5              :  * This file is part of UG4.
       6              :  * 
       7              :  * UG4 is free software: you can redistribute it and/or modify it under the
       8              :  * terms of the GNU Lesser General Public License version 3 (as published by the
       9              :  * Free Software Foundation) with the following additional attribution
      10              :  * requirements (according to LGPL/GPL v3 §7):
      11              :  * 
      12              :  * (1) The following notice must be displayed in the Appropriate Legal Notices
      13              :  * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
      14              :  * 
      15              :  * (2) The following notice must be displayed at a prominent place in the
      16              :  * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
      17              :  * 
      18              :  * (3) The following bibliography is recommended for citation and must be
      19              :  * preserved in all covered files:
      20              :  * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
      21              :  *   parallel geometric multigrid solver on hierarchically distributed grids.
      22              :  *   Computing and visualization in science 16, 4 (2013), 151-164"
      23              :  * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
      24              :  *   flexible software system for simulating pde based models on high performance
      25              :  *   computers. Computing and visualization in science 16, 4 (2013), 165-179"
      26              :  * 
      27              :  * This program is distributed in the hope that it will be useful,
      28              :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      29              :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
      30              :  * GNU Lesser General Public License for more details.
      31              :  */
      32              : 
      33              : #include "collision_triangles_node.h"
      34              : 
      35              : namespace ug{
      36              : namespace node_tree
      37              : {
      38              : 
      39              : ////////////////////////////////////////////////////////////////////////
      40            0 : SPCollisionTrianglesNode CollisionTrianglesNode::create()
      41              : {
      42            0 :         CollisionTrianglesNode* node = new CollisionTrianglesNode;
      43            0 :         node->m_objectCode = OC_COLLISION_TRIANGLES_NODE;
      44            0 :         return SPCollisionTrianglesNode(node);
      45              : }
      46              : 
      47              : ////////////////////////////////////////////////////////////////////////
      48            0 : CollisionTrianglesNode::CollisionTrianglesNode()
      49              : {
      50            0 :         m_bTriangleIDsSupplied = false;
      51            0 : }
      52              : 
      53              : ////////////////////////////////////////////////////////////////////////
      54            0 : CollisionTrianglesNode::~CollisionTrianglesNode()
      55              : {
      56            0 : }
      57              : 
      58              : ////////////////////////////////////////////////////////////////////////
      59            0 : void CollisionTrianglesNode::add_triangle(int ind1, int ind2, int ind3)
      60              : {
      61            0 :         if(m_bTriangleIDsSupplied)
      62              :         {
      63            0 :                 add_triangle(ind1, ind2, ind3);
      64              :         }
      65              :         else
      66              :         {
      67            0 :                 m_vTris.push_back(ind1);
      68            0 :                 m_vTris.push_back(ind2);
      69            0 :                 m_vTris.push_back(ind3);
      70              :         }
      71            0 : }
      72              : 
      73              : ////////////////////////////////////////////////////////////////////////
      74            0 : void CollisionTrianglesNode::add_triangle(int ind1, int ind2, int ind3,
      75              :                                                                                   CollisionElementID triID)
      76              : {
      77            0 :         m_vTris.push_back(ind1);
      78            0 :         m_vTris.push_back(ind2);
      79            0 :         m_vTris.push_back(ind3);
      80              :         
      81            0 :         if(!m_bTriangleIDsSupplied)
      82              :         {
      83            0 :                 m_bTriangleIDsSupplied = true;
      84            0 :                 if(num_triangles() > 0)
      85            0 :                         m_vTriIDs.resize(num_triangles());
      86              :         }
      87              :         
      88            0 :         m_vTriIDs.push_back(triID);
      89            0 : }
      90              : 
      91              : ////////////////////////////////////////////////////////////////////////
      92            0 : void CollisionTrianglesNode::add_triangles(int* pIndices, size_t numTris)
      93              : {
      94            0 :         size_t maxTri = m_vTris.size() / 3;
      95              :         
      96            0 :         if(m_bTriangleIDsSupplied)
      97            0 :                 m_vTriIDs.resize(maxTri + numTris);
      98              :         
      99              :         size_t startInd = m_vTris.size();
     100              :         
     101              : //      resize m_vTris
     102            0 :         m_vTris.resize(m_vTris.size() + numTris * 3);
     103              :         
     104              :         size_t numInds = numTris * 3;
     105            0 :         for(size_t i = 0; i < numInds; ++i)
     106            0 :                 m_vTris[startInd + i] = pIndices[i];
     107            0 : }
     108              : 
     109              : ////////////////////////////////////////////////////////////////////////
     110            0 : void CollisionTrianglesNode::
     111              : add_triangles(int* pIndices, CollisionElementID* pTriIDs, size_t numTris)
     112              : {
     113            0 :         size_t maxTri = m_vTris.size() / 3;
     114              :         
     115            0 :         if(m_bTriangleIDsSupplied)
     116            0 :                 m_vTriIDs.resize(maxTri + numTris);
     117              :         else
     118              :         {
     119            0 :                 m_vTriIDs.resize(maxTri + numTris);
     120            0 :                 m_bTriangleIDsSupplied = true;
     121              :         }
     122              : 
     123              :         
     124              : //      fill the ids
     125              :         {
     126            0 :                 for(size_t i = 0; i < numTris; ++i)
     127            0 :                         m_vTriIDs[maxTri + i] = pTriIDs[i];
     128              :         }       
     129              :         
     130              :         size_t startInd = m_vTris.size();
     131              :         
     132              : //      resize m_vTris
     133            0 :         m_vTris.resize(m_vTris.size() + numTris * 3);
     134              :         
     135              : //      fill m_vEdges
     136              :         {
     137              :                 size_t numInds = numTris * 3;
     138            0 :                 for(size_t i = 0; i < numInds; ++i)
     139            0 :                         m_vTris[startInd + i] = pIndices[i];
     140              :         }
     141              : 
     142            0 : }
     143              : 
     144              : ////////////////////////////////////////////////////////////////////////
     145            0 : size_t CollisionTrianglesNode::num_triangles() const
     146              : {
     147            0 :         return(m_vTris.size() / 3);
     148              : }
     149              : 
     150              : ////////////////////////////////////////////////////////////////////////
     151            0 : void CollisionTrianglesNode::
     152              : get_triangle(size_t index, int& ind1Out, int& ind2Out, int& ind3Out) const
     153              : {
     154            0 :         index *= 3;
     155            0 :         ind1Out = m_vTris[index++];
     156            0 :         ind2Out = m_vTris[index++];
     157            0 :         ind3Out = m_vTris[index];
     158            0 : }
     159              : 
     160              : ////////////////////////////////////////////////////////////////////////
     161            0 : const int* CollisionTrianglesNode::get_triangles() const
     162              : {
     163            0 :         return &m_vTris.front();
     164              : }
     165              : 
     166              : ////////////////////////////////////////////////////////////////////////
     167            0 : void CollisionTrianglesNode::
     168              : set_triangle_id(size_t triInd, CollisionElementID triID)
     169              : {
     170            0 :         if(!m_bTriangleIDsSupplied)
     171              :         {
     172            0 :                 m_bTriangleIDsSupplied = true;
     173            0 :                 if(num_triangles() > 0)
     174            0 :                         m_vTriIDs.resize(num_triangles());
     175              :         }
     176              : 
     177            0 :         if(triInd >= m_vTriIDs.size())
     178            0 :                 m_vTriIDs.resize(triInd + 1);
     179              :                 
     180            0 :         m_vTriIDs[triInd] = triID;
     181            0 : }
     182              : 
     183              : ////////////////////////////////////////////////////////////////////////
     184              : CollisionElementID
     185            0 : CollisionTrianglesNode::get_triangle_id(size_t triInd)
     186              : {
     187            0 :         if(m_bTriangleIDsSupplied)
     188            0 :                 return m_vTriIDs[triInd];
     189              : 
     190            0 :         return CollisionElementID();
     191              : }
     192              : 
     193              : }//     end of namespace node_tree
     194              : }//     end of namespace ug
     195              : 
        

Generated by: LCOV version 2.0-1