Line data Source code
1 : /*
2 : * Copyright (c) 2010-2015: G-CSC, Goethe University Frankfurt
3 : * Author: Sebastian Reiter
4 : *
5 : * This file is part of UG4.
6 : *
7 : * UG4 is free software: you can redistribute it and/or modify it under the
8 : * terms of the GNU Lesser General Public License version 3 (as published by the
9 : * Free Software Foundation) with the following additional attribution
10 : * requirements (according to LGPL/GPL v3 §7):
11 : *
12 : * (1) The following notice must be displayed in the Appropriate Legal Notices
13 : * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
14 : *
15 : * (2) The following notice must be displayed at a prominent place in the
16 : * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
17 : *
18 : * (3) The following bibliography is recommended for citation and must be
19 : * preserved in all covered files:
20 : * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21 : * parallel geometric multigrid solver on hierarchically distributed grids.
22 : * Computing and visualization in science 16, 4 (2013), 151-164"
23 : * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24 : * flexible software system for simulating pde based models on high performance
25 : * computers. Computing and visualization in science 16, 4 (2013), 165-179"
26 : *
27 : * This program is distributed in the hope that it will be useful,
28 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
29 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30 : * GNU Lesser General Public License for more details.
31 : */
32 :
33 : #ifndef __H__UG__NODE_TREE__COLLSISION_ELEMENT_INFO__
34 : #define __H__UG__NODE_TREE__COLLSISION_ELEMENT_INFO__
35 :
36 : namespace ug{
37 : namespace node_tree
38 : {
39 :
40 : ////////////////////////////////////////////////////////////////////////
41 : // CollisionElementID
42 : /**
43 : * This struct allows to specify a pointer or an integer-id that shall be
44 : * stored with each element (edge or triangle) in a collision-tree.
45 : *
46 : * Note that only a pointer or an integer may be stored not both at the
47 : * same time.
48 : *
49 : * If you construct an empty CollisionElementID, it will be set to
50 : * invalid by default.
51 : * Note that an integer value of -1 marks the CollisionElementID as invalid.
52 : */
53 : struct CollisionElementID{
54 0 : CollisionElementID() : m_intID(-1) {}
55 0 : CollisionElementID(void* p) : m_ptrID(p) {}
56 : CollisionElementID(int i) : m_intID(i) {}
57 :
58 : inline bool is_valid() {return m_intID != -1;}
59 :
60 0 : bool operator == (const CollisionElementID& id) const {return m_ptrID == id.m_ptrID;}
61 :
62 : union{
63 : void* m_ptrID;
64 : int m_intID;
65 : };
66 : };
67 :
68 : }// end of namespace node_tree
69 : }// end of namespace ug
70 :
71 : #endif
72 :
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