LCOV - code coverage report
Current view: top level - ugbase/common/node_tree - collision_edges_node.cpp (source / functions) Coverage Total Hit
Test: coverage.info Lines: 0.0 % 66 0
Test Date: 2025-09-21 23:31:46 Functions: 0.0 % 13 0

            Line data    Source code
       1              : /*
       2              :  * Copyright (c) 2007-2015:  Sebastian Reiter
       3              :  * Author: Sebastian Reiter
       4              :  * 
       5              :  * This file is part of UG4.
       6              :  * 
       7              :  * UG4 is free software: you can redistribute it and/or modify it under the
       8              :  * terms of the GNU Lesser General Public License version 3 (as published by the
       9              :  * Free Software Foundation) with the following additional attribution
      10              :  * requirements (according to LGPL/GPL v3 §7):
      11              :  * 
      12              :  * (1) The following notice must be displayed in the Appropriate Legal Notices
      13              :  * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
      14              :  * 
      15              :  * (2) The following notice must be displayed at a prominent place in the
      16              :  * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
      17              :  * 
      18              :  * (3) The following bibliography is recommended for citation and must be
      19              :  * preserved in all covered files:
      20              :  * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
      21              :  *   parallel geometric multigrid solver on hierarchically distributed grids.
      22              :  *   Computing and visualization in science 16, 4 (2013), 151-164"
      23              :  * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
      24              :  *   flexible software system for simulating pde based models on high performance
      25              :  *   computers. Computing and visualization in science 16, 4 (2013), 165-179"
      26              :  * 
      27              :  * This program is distributed in the hope that it will be useful,
      28              :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      29              :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
      30              :  * GNU Lesser General Public License for more details.
      31              :  */
      32              : 
      33              : #include "collision_edges_node.h"
      34              : 
      35              : namespace ug{
      36              : namespace node_tree
      37              : {
      38              : 
      39              : ////////////////////////////////////////////////////////////////////////
      40            0 : SPCollisionEdgesNode CollisionEdgesNode::create()
      41              : {
      42            0 :         CollisionEdgesNode* node = new CollisionEdgesNode;
      43            0 :         node->m_objectCode = OC_COLLISION_EDGES_NODE;
      44            0 :         return SPCollisionEdgesNode(node);
      45              : }
      46              : 
      47              : ////////////////////////////////////////////////////////////////////////
      48            0 : CollisionEdgesNode::CollisionEdgesNode()
      49              : {
      50            0 :         m_bEdgeIDsSupplied = false;
      51            0 : }
      52              : 
      53              : ////////////////////////////////////////////////////////////////////////
      54            0 : CollisionEdgesNode::~CollisionEdgesNode()
      55              : {
      56            0 : }
      57              : 
      58              : ////////////////////////////////////////////////////////////////////////
      59            0 : void CollisionEdgesNode::add_edge(int ind1, int ind2)
      60              : {
      61            0 :         if(m_bEdgeIDsSupplied)
      62              :         {
      63            0 :                 add_edge(ind1, ind2, CollisionElementID());
      64              :         }
      65              :         else
      66              :         {
      67            0 :                 m_vEdges.push_back(ind1);
      68            0 :                 m_vEdges.push_back(ind2);
      69              :         }
      70            0 : }
      71              : 
      72              : ////////////////////////////////////////////////////////////////////////
      73            0 : void CollisionEdgesNode::
      74              : add_edge(int ind1, int ind2, CollisionElementID edgeID)
      75              : {
      76            0 :         if(!m_bEdgeIDsSupplied)
      77              :         {
      78            0 :                 m_bEdgeIDsSupplied = true;
      79            0 :                 if(num_edges() > 0)
      80            0 :                         m_vEdgeIDs.resize(num_edges());
      81              :         }
      82              : 
      83            0 :         m_vEdges.push_back(ind1);
      84            0 :         m_vEdges.push_back(ind2);
      85            0 :         m_vEdgeIDs.push_back(edgeID);
      86            0 : }
      87              : 
      88              : ////////////////////////////////////////////////////////////////////////
      89            0 : void CollisionEdgesNode::add_edges(int* pIndices, int numEdges)
      90              : {
      91            0 :         int maxEdge = m_vEdges.size() / 2;
      92              :         
      93            0 :         if(m_bEdgeIDsSupplied)
      94            0 :                 m_vEdgeIDs.resize(maxEdge + numEdges);
      95              :         
      96            0 :         int startEdge = m_vEdges.size();
      97              : //      resize m_vEdges
      98            0 :         m_vEdges.resize(m_vEdges.size() + numEdges * 2);
      99              :         
     100              :         int upperBorder = numEdges*2;
     101            0 :         for(int i = 0; i < upperBorder; ++i)
     102            0 :                 m_vEdges[startEdge + i] = pIndices[i];
     103            0 : }
     104              : 
     105              : ////////////////////////////////////////////////////////////////////////
     106            0 : void CollisionEdgesNode::
     107              : add_edges(int* pIndices, CollisionElementID* pEdgeIDs, int numEdges)
     108              : {
     109            0 :         int maxEdge = m_vEdges.size() / 2;
     110              :         
     111            0 :         if(m_bEdgeIDsSupplied)
     112            0 :                 m_vEdgeIDs.resize(maxEdge + numEdges);
     113              :         else
     114              :         {
     115            0 :                 m_vEdgeIDs.resize(maxEdge + numEdges);
     116            0 :                 m_bEdgeIDsSupplied = true;
     117              :         }
     118              : 
     119              :         
     120              : //      fill the ids
     121              :         {
     122            0 :                 for(int i = 0; i <numEdges; ++i)
     123            0 :                         m_vEdgeIDs[maxEdge + i] = pEdgeIDs[i];
     124              :         }       
     125              :         
     126            0 :         int startEdge = m_vEdges.size();
     127              : //      resize m_vEdges
     128            0 :         m_vEdges.resize(m_vEdges.size() + numEdges * 2);
     129              :         
     130              : //      fill m_vEdges
     131              :         {
     132              :                 int upperBorder = numEdges*2;
     133            0 :                 for(int i = 0; i < upperBorder; ++i)
     134            0 :                         m_vEdges[startEdge + i] = pIndices[i];
     135              :         }
     136              : 
     137            0 : }
     138              : 
     139              : ////////////////////////////////////////////////////////////////////////
     140            0 : int CollisionEdgesNode::num_edges() const
     141              : {
     142            0 :         return(m_vEdges.size() / 2);
     143              : }
     144              : 
     145              : ////////////////////////////////////////////////////////////////////////
     146            0 : void CollisionEdgesNode::get_edge(int index, int& ind1Out, int& ind2Out) const
     147              : {
     148            0 :         index *= 2;
     149            0 :         ind1Out = m_vEdges[index++];
     150            0 :         ind2Out = m_vEdges[index];
     151            0 : }
     152              : 
     153              : ////////////////////////////////////////////////////////////////////////
     154            0 : const int* CollisionEdgesNode::get_edges() const
     155              : {
     156            0 :         return &m_vEdges.front();
     157              : }
     158              : 
     159              : ////////////////////////////////////////////////////////////////////////
     160            0 : void CollisionEdgesNode::
     161              : set_edge_id(int edgeIndex, CollisionElementID edgeID)
     162              : {
     163            0 :         if(!m_bEdgeIDsSupplied)
     164              :         {
     165            0 :                 m_bEdgeIDsSupplied = true;
     166            0 :                 if(num_edges() > 0)
     167            0 :                         m_vEdgeIDs.resize(num_edges());
     168              :         }
     169              : 
     170            0 :         m_vEdgeIDs[edgeIndex] = edgeID;
     171            0 : }
     172              : 
     173              : ////////////////////////////////////////////////////////////////////////
     174            0 : CollisionElementID CollisionEdgesNode::
     175              : get_edge_id(int edgeIndex)
     176              : {
     177            0 :         if(m_bEdgeIDsSupplied)
     178            0 :                 return m_vEdgeIDs[edgeIndex];
     179              : 
     180            0 :         return CollisionElementID();
     181              : }
     182              : 
     183              : }//     end of namespace node_tree
     184              : }//     end of namespace ug
     185              : 
        

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