Line data Source code
1 : /*
2 : * Copyright (c) 2012-2015: G-CSC, Goethe University Frankfurt
3 : * Author: Sebastian Reiter
4 : *
5 : * This file is part of UG4.
6 : *
7 : * UG4 is free software: you can redistribute it and/or modify it under the
8 : * terms of the GNU Lesser General Public License version 3 (as published by the
9 : * Free Software Foundation) with the following additional attribution
10 : * requirements (according to LGPL/GPL v3 §7):
11 : *
12 : * (1) The following notice must be displayed in the Appropriate Legal Notices
13 : * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
14 : *
15 : * (2) The following notice must be displayed at a prominent place in the
16 : * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
17 : *
18 : * (3) The following bibliography is recommended for citation and must be
19 : * preserved in all covered files:
20 : * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21 : * parallel geometric multigrid solver on hierarchically distributed grids.
22 : * Computing and visualization in science 16, 4 (2013), 151-164"
23 : * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24 : * flexible software system for simulating pde based models on high performance
25 : * computers. Computing and visualization in science 16, 4 (2013), 165-179"
26 : *
27 : * This program is distributed in the hope that it will be useful,
28 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
29 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30 : * GNU Lesser General Public License for more details.
31 : */
32 :
33 : #ifndef __H__UG_shapes__
34 : #define __H__UG_shapes__
35 :
36 : #include "math_util.h"
37 : #include <iostream>
38 :
39 : namespace ug{
40 :
41 : template <class vector_t>
42 : class Sphere{
43 : public:
44 : Sphere() {}
45 : Sphere(const vector_t& nCenter, number nRadius) :
46 : center(nCenter), radius(nRadius) {}
47 :
48 : /// returns true if the point lies inside or on the bounds of the rectangle
49 : bool contains_point(const vector_t& point) const;
50 :
51 : /// returns true if the specified sphere touches or intersects this sphere.
52 : bool intersects(const Sphere& sphere) const;
53 :
54 : vector_t center;
55 : number radius;
56 : };
57 :
58 :
59 : template <class vector_t>
60 0 : struct AABox{
61 0 : AABox() {}
62 : AABox(const vector_t& nMin, const vector_t& nMax) : min(nMin), max(nMax) {}
63 :
64 : /// calculates the bounding box to the given set of points.
65 : AABox(const vector_t* points, size_t numPoints);
66 :
67 : /// calculates the bounding box of two given bounding boxes
68 : AABox(const AABox& b1, const AABox& b2);
69 :
70 : /// calculates the bounding box of the given sphere
71 : AABox(const Sphere<vector_t>& s);
72 :
73 : /// calculates the bounding box of a given box and an additional point
74 : AABox(const AABox& b, const vector_t& v);
75 :
76 : /// returns the center of the box
77 : vector_t center() const;
78 :
79 : /// returns the extension (width/height/depth) of the box
80 : vector_t extension() const;
81 :
82 : /// returns true if the given point lies in the box or on its boundary
83 : bool contains_point(const vector_t& point) const;
84 :
85 : /// return true if the given line (segment) and the box overlap
86 : bool overlaps_line(const vector_t& point1, const vector_t& point2) const;
87 :
88 : vector_t min;
89 : vector_t max;
90 : };
91 :
92 :
93 : template <class vector_t>
94 0 : std::ostream& operator << (std::ostream& out, const AABox<vector_t>& box) {
95 0 : out << box.min << "-" << box.max;
96 0 : return out;
97 : }
98 :
99 : }// end of namespace
100 :
101 :
102 : #include "shapes_impl.h"
103 :
104 : #endif
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